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发表于 2017-6-2 13:52 · 台湾
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本帖最后由 背叛者的觉悟 于 2017-6-2 13:57 编辑
siamcopen 发表于 2017-6-2 12:33 
你不是問我哪個媒體,我就把舉例給你了,只是想說印象中還是有蠻多媒體提到可玩性這一點的。至於你的看法 ...
我读过了GameInformer 9.5分评论。以防万一,评论在此
我抽取里面的简要信息
“As visually stunning as many of these moments are, the excitement they deliver has diminished over the years.”
“The action may feel somewhat routine at times, but the feeling of exploring lost worlds is heightened in this chapter.”
“many of the environments made me pause, analyze my surroundings, and figure out how I could navigate them.”
"Drake’s new grappling hook enhances the exploration, and is often the tied to harrowing platforming sequences. It's also flat out fun to use."
"The platforming is as briskly paced as it's been in the past, and is often done with the world exploding around Drake. But again, this element has lost some of its magic with time."
"Some of the environments are so vast that they take on the illusion of open worlds, giving the player even more freedom to explore, often with a vehicle."
"The hand-to-hand fighting is greatly improved, giving each punch a cringe-inducing (but satisfying) smack. The gunplay is still a little loose, but the enemies are smarter now, which means Drake either has to rely on stealth more (which works well and is immensely satisfying when entire zones are cleared silently), or strategically pick off targets before they advance or flank."
需要环境需要暂停,分析周围情况。
绳索使用对可玩性的提升我很同意,此外就是肉搏战斗有所提升,除此之外似乎没有什么提到可玩性的地方。我有看漏吗? |
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