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发表于 2017-6-6 04:55 · 北京
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本帖最后由 danding125 于 2017-6-6 04:57 编辑
亚里斯猫德 发表于 2017-6-5 02:01 
是你乱打比方,结果怪到我头上来了,有你这么懂的么?
你自己看看你是怎么打比方的
跟我在胡诌什么有更好 ...
我没说D加密不好,
你自己还是不懂。
我哪里偷换概念了?
D加密是塑料袋,
一个两个是D加密加密量级,
百倍影响了玩家体验,懂了?
送餐箱是假设的更先进加密,我举的关键点不是‘厂商为什么不用送餐箱,而用塑料袋’
而是‘厂商为什么没送餐箱用,用塑料袋还要丧心病狂的用上一百个’
现在懂了么?
你自己不读清楚新闻,不要认为别人偷换概念ok?
Did you wonder why game loading times are so long - here is the answer :) In previous games like Sgw3, Nier, Prey there were only about 1000 "triggers" called, so we have x300 here. Next - 300,000 called "triggers" were just warmup for Denuvo, after 30 minutes of gameplay it became 2 **ing MILLIONS of called "triggers". Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down. |
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