- 精华
- 0
- 帖子
- 2766
- 威望
- 0 点
- 积分
- 2943 点
- 种子
- 71 点
- 注册时间
- 2013-7-2
- 最后登录
- 2024-12-9
|
发表于 2017-10-6 22:48 · 安徽
|
显示全部楼层
本帖最后由 goh2000 于 2017-10-6 22:54 编辑
简单来说:
PS4 PRO 的4K方式仍然是棋盘渲染插值4K,Technically rendering out 1920x2160 being checker boarded to a full 4K frame buffer。
在输出1080P电视上是超采样输出,阴影与纹理细节与PC版超高特效仍然不具备可比性,PC的NV毛发特效在PS4 Pro上不具备。
CPU仍然制约着性能输出,在沼泽尤为明显(1080P+插值4K同时都掉帧至25FPS左右)
Visuals:
- 2160p image achieved with Checker Board Rendering
- Technically rendering out 1920x2160 being checker boarded to a full 4K frame buffer
- Results slightly blurrier than native 4K but in still moments it creates a good illusion of native 4K.
- CDPR went past DF's expectations in results.
- If in-game motion blur is disabled, some CB artifacts can be observed, so recommended to keep it on.
- Super sampling for 1080p TV's confirmed again.
- Anti aliasing on foliage etc makes it much clearer over OG PS4.
- Ambient Occlusion upgraded from SSAO to PC's higher grade HBAO
- Texture filtering increased close to 16X AF.
- Draw distances and shadow quality remains the same.
- PC's Higher quality textures, higher shadow quality and Hair works are not included
- "Easily one of the better Pro upgrade I've covered"
Performance:
- Stress areas like croogback bog and alpha heavy cut-scenes run worse with the patch on Pro.
- Bog runs at around 25 FPS for stretches.
- But issue only arises in either intensive cut-scenes or the bog area.
- Alternatively in CPU heavy areas like Novigrad which has a lot of objects in a place, Pro runs at 30 FPS with OG dropping to 25 FPS.
- Much of the game is still 30 FPS with fewer streaming hiccups on the Pro. |
|