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本帖最后由 残忍的鲍勃 于 2017-10-12 09:43 编辑
节选自一个月前 Kotaku 对田畑端的采访:
https://kotaku.com/final-fantasy ... ding-plo-1805820500
"Even Final Fantasy XV’s staunchest defenders—of which I am one—would agree that the game’s story felt messy and incomplete. Tabata agrees. “Understandably within the main game there were certain aspects that lacked explanation, and that’s been some of the feedback we received from fans,” he said.
So I asked a question that many fans have been asking: Were those narrative deficiencies because of Versus XIII, the original incarnation of FFXV that was then rebooted and handed to Tabata in 2013? Was Final Fantasy XV’s story so scattered because Tabata had to salvage a plot that wasn’t his?
“It has nothing really to do with Versus,” Tabata said. “Of course creating this kind of grand adventure on PS4 and Xbox One, it’s a hard task to accomplish. In that sense, we probably lacked the strength, or abilities and skills, in order to really finish that in a complete sense. That isn’t to say that this is a low achievement. We do consider what we’ve done to be a high achievement.”
Tabata added that one of his goals through Final Fantasy XV’s downloadable content—which will continue for an indeterminate time to come—was to patch plot holes and give players a better understanding of the game’s story. “We’re continuously growing as developers as well,” he said. “And so we’re finally at a point where we’re also able to try to challenge ourselves to tackle some of those missing pieces.”"
“即使是《最终幻想XV》最坚定的捍卫者(笔者便是其中之一)也会同意游戏的剧情有种乱糟糟和不完整的感觉。田畑对此表示赞同。‘在游戏本体中的确有一些内容缺乏解释,这我能理解,这也是我们从玩家口中得到的部分反馈,’他说道。
于是我便问了总监一个许多玩家都在问的问题:游戏在叙事上的缺陷是否是因为 FFXV 的前身 Versus XIII 在2013年重启并转交给田畑负责导致的?《最终幻想XV》的剧情如此的散乱,是否是因为田畑不得不拯救一个原先并不是由他执笔的故事?
‘这跟 Versus 真的没关系,’田畑说道。‘当然了,在 PS4 和 Xbox One 上制作这么一个庞大的冒险故事,的确是很难达成的事。从这层意义上来说,我们可能缺乏优势,或者说能力还有水平,来把这款游戏在完整意义上真正地做完。但也不是说这就是毫无建树。我们真的认为我们现在做的一切已经算是很高的成就了。’
田畑还补充道,他对《最终幻想XV》 DLC 的其中一个目标(这个目标不确定会持续到什么时候)就是填补剧情上的空白,让玩家更好地了解游戏的剧情。‘作为开发者,我们也在不断地成长,’他说道。‘而我们现在终于迎来了一个契机,我们又能尝试再次挑战自己,补完一部分游戏缺失的细节。’” |
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