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楼主 |
发表于 2018-1-5 10:37 · 四川
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Combat:
战斗:
-Combat is based on prioritizing enemies, it's not as chaotic as in the past. For example certain enemies are resistant to Leviathan which is Kratos Axe, others are impossible to stagger.
战斗很重要的一部分基于敌人分类,并不像以往的战斗那么混乱。例如一些敌人对Kratos的利维坦斧头有抗性,另外一些则是难以造成硬直。
-Use of your surroundings is important to get through combat scenarios. Gives players a few different choices in completing combat scenarios.
使用环境因素也是攻克战斗事件的重要一环。给玩家一些不同的选择来完成战斗
-Leviathan is can be thrown to freeze certain enemies and a button needs to be pushed to summon it back to you.
利维坦可以投掷出去冰冻一些敌人,按下一个按键才能把它召唤回来
-Not sure if this was known, but there's no jump button
没有跳跃键。
-Shield is used to parry and as well in melee combat
盾牌可以格挡也可以作为武器攻击
-Arteus (Kratos' Son) is an extension of Kratos moveset, can be used to attack certain enemies by pushing the square button.
儿子是Kratos招式的一部分扩展,可以通过口键来攻击特定的敌人
-While not being directed in combat Aretus will rain arrows on enemies which will increase their stun meter, once they are stunned Kratos can grab the enemies and either rip them apart or use them as weapons. The example given is a specific enemy creates an area of effect attack that launches the rest of the enemies in the air
你没在命令儿子的时候他会向敌人射箭累积他们的硬直条,一旦硬直触发Kratos可以抓住敌人选择撕裂敌人或者投掷他们。特别的敌人可以施展范围攻击让剩余其他敌人浮空。
Traversal:
移动部分:
-No more jumping or swimming
跳跃和游泳全没了
-Kratos and Arteus use boats to traverse the environment when appropriate
Kratos父子在适当的时侯使用船只在场景间移动。
Upgrade System:
升级系统:
-Skills, armor, weapons can all be upgraded
技能、盔甲、武器都可以升级
-Uses some type of crafting system that the developers are being tight lipped about
开发人员仍对合成系统的细节守口如瓶。
-Can craft different types of armor
可以合成不同的装备
-Skill upgrades and crafting of armor applies to Arteus as well
儿子同样有技能和装备合成
-There are rune slots on the axe that can change the properties of the weapon for both light and heavy attack
斧头上的符文槽会改变武器的轻击重击特性
Weapons:
武器:
-Being tight lipped about other weapons appearing in the game, but say that the Axe and Shield are the star of the show.
对于其他的武器仍然守口如瓶,但称盾斧是游戏中最核心的武器
Miscellaneous:
其他:
-They wanted to get away from the destroy all Gods mentality that they had in previous God of Wars so they Made Kratos more vulnerable. The only time he really goes insane in combat is during Spartan Rage where he starts demolishing characters with just his fists.
他们想要远离过往战神作品毁灭众神的主题了,所以本作的Kratos不再显得那么坚不可摧了。他在战斗中再现往作疯狂状态就是发动斯巴达之怒的时候,他开始用拳头摧毁敌人的时候
-After Ascension it was hard to get the higher ups to sign off onto another God of War game, they were pretty much done with the franchise, Cory had to pitch something great and fresh in order to get the game greenlit.
升天后在原有的框架内很难再突破更高的标准了,他们基本已经不想再制作这个系列了,Cory回归提出了一些新鲜有趣的点子才让这个项目绿灯通过了。
-Cory speaking about the future of God of War mentions the Mayan Era or the Egyptian Era
Cory谈了系列的未来,提及了开发玛雅时代和埃及时代的可能
-Cory mentions he wants this new direction of God of War to reach way more people and go into Uncharted and Assassins Creed levels and to grow the franchise
Cory提及他想让新方向的战神有更广的受众面往神海和刺客的广度上靠
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