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这是国内的标题
这是国外的标题
https://venturebeat.com/2018/06/ ... game-studios-chief/
VB一共提出9条话题,全篇内容里提到老任的就两点:
Getting appointed to run Sony Computer Entertainment in Japan.
On getting promoted to run Sony’s game business in North America.
On Sony’s Icarus moment, when it flew too close to the sun with the PlayStation 3. The arrogance nearly brought down the company.
In some ways you can look at the rise of the PlayStation — sometimes it reads like a Greek drama. PlayStation comes out of nowhere, a little kid from the forest who comes to the big city. There’s these two titans, Sega and Nintendo, running everything. PlayStation finds a way to be successful. It finds a way to get a lot of partners on the platform and bring out great games and really disrupt the gaming market. (这条是讲PS源起)
Does Sony have the right number of first-party developers and studios for the console war?
For Worldwide Studios now, our output, the number of teams we have, I think it’s about the right size for what we need to do. We’re never going to be like Nintendo, holding the lion’s share of the Nintendo platform game business, because that’s not the way we work. We want to make the PlayStation platform available to all of our third-partners. I think we build success for PlayStation by getting as many people inside the tent as possible that aren’t necessarily controlled by Worldwide Studios. (这条是讲索尼并不打算像任天堂一样靠自己的第一方去占据自己平台下的绝大多数销售份额。)
On highlighting more developers at E3.
On which games Sony’s first-party studios will do.
What is Sony doing about the crossplay problem related to Fortnite?
On the death of the PlayStation Vita?
On storytelling in games.
强烈建议以后发新闻稿时能附带原文。
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