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发表于 2006-9-4 01:56 · 江苏
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下面是引用masterleon于2006-09-04 00:29发表的:
360版7个月前就已经是这个画面了,也就是说买了360的玩家最早是从今年2月开始就玩上这个游戏的正式版了,PS3实现这个效果应该说是基本,而毫无强的迹象。
....... 建议你去医院看眼科
IGN: Besides the new mode, there have also been a number of graphical upgrades. What kind of updates can we expect to see?
IGN:除了追加有新的游戏模式,这个游戏还有相当数量在画面效果上的升级,主要表现在哪里呢?
Blank: Fight Night on Xbox 360 in an amazing looking game. I think Kudo once described this as "jaw-dropping graphics". I don't think there is a better description. This is what consumers envisioned when they thought of a "next-gen" game. For the PS3, we've been able to add some really cool detail to the boxers. When you see a boxer in action, their veins, tendons and muscles are very visible. The strain of throwing a punch is shown in their bodies and we're working on emulating this same visual detail. What you end up with is something that looks very realistic and makes an already amazing looking game just a little more "jaw-dropping".
布兰克:拳击之夜在360上已经是令人震惊的游戏了................作为PS3版本,360版本没有的东西有以下:
我们给拳击手加上了很多非常酷的在细节上的改进,当你看到拳击手在行动的时候,他们的血管,肌键,肌肉的都是可见的,而且我们模拟出了他们的肌肉由于挥拳的发生伸缩的效果,也就是这些血管,肌键,肌肉都是活动的.你看到的相当相当真实,让一个本已经很令人震惊的游戏,更加令人掉下巴
IGN: At E3 2005 Kudo really pushed the facial animations and emotional reactions that fighters have. The 360 version didn't really convey that -- are we getting that sort of reaction from our PS3 boxers?
E3 2005 KUDO 给了我们拳击手面部表情的效果,但是360版本并没有表达出那样的效果,我们能从PS3得到那样的效果吗?
Blank: This is another benefit of playing in first-person. The animations and reactions are much more evident. You're up close and personal with your opponent. When you land a hard punch, you'll see your opponent's face grimace with pain.
布兰克:这是PS3版本的另一个优点,因为有第一视角,脸部的反应会更加明显,你与你对手更近,当你给予对手一记重拳,对手的脸会表现出很因疼痛的而扭曲的表情 |
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