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发表于 2018-10-27 12:10 · 广东
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显示全部楼层
ps3wjs 发表于 2018-10-26 04:29 
xbox附近的草更清晰,量更多。
With that said, while there are key differences between the four different console versions, the level of commonality in terms of the visual feature set is worth emphasising. Long-time Digital Foundry readers may remember that the original Red Dead Redemption saw a reduction in environment detail - specifically with foliage - on PlayStation 3, with Xbox 360 delivering richer landscapes. There are no such differences that we could spot with the sequel. Environments are equally as lush on all platforms, rendering effects are almost a complete match, while draw distances and pop-in are just as solid regardless of the machine you play it on.
原文都说了,草细节一模一样,只是分辨率差别,但你这成了更多,楼主自己转个新闻乱改原文内容还真骗了一波 |
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