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本帖最后由 CynthiaNixon 于 2020-3-11 00:39 编辑
从为有不自由的人士的和为国际共通的game design专题到结合xbox series x和云计划的新型游戏形态,gdc即便推迟微软也在游戏的前沿不缺席! 
流程:
Day 1 - March 17, 2020
10:00 Welcome to Game Stack Live!
10:25 How The Coalition built Gears 5 to be more accessible
10:45 Building accessibility into your game - the Xbox Accessibility Guidelines
11:00 Panel: The changing nature of today’s game industry
11:35 Panel: How to be intentionally inclusive in your game design
12:15 What is Microsoft Game Stack?
12:30 The Importance of LiveOps
1:00 Rare: Building Sea of Thieves with a LiveOps Mentality
1:35 What it means to run a game studio – a conversation with Turn 10
2:00 Maximizing impact and reach for your independent games with the ID@Xbox team
Day 2 - March 18, 2020
10:00 Previously on Game Stack Live
10:15 How inXile used creative iteration to drive Wasteland's development
10:40 Panel: How online services are defining the next generation of game development
11:40 Xbox Series X + Project xCloud = New Chapter in Gaming
12:40 The spark of creativity that drives Double Fine
1:20 What’s new in DirectX: Raytracing, mesh shading, and more
所有时间为pst。 |
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