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[业界] [业界]gamespot 最速VF5 ONLINE 体验 完全超越PS3版本

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 楼主| 发表于 2007-8-17 16:25  ·  湖南 | 显示全部楼层 |阅读模式
Virtua Fighter 5 Online Hands-On

http://www.gamespot.com/xbox360/ ... =newlyadded;title;1

What happens when Sega's premiere fighter meets the Internet? We got an exclusive hands-on to discover the answer.
By Ricardo Torres, GameSpot Posted Aug 17, 2007 2:40 am GMT

Ever since we heard that Sega's Virtua Fighter 5 was hitting the Xbox 360 with online support, we've been anxious to see how the fighter handles over the Internet. Thankfully, our waiting ended today when we had the chance to head over to Sega and get our hands on the first work-in-progress version of the game. We had the chance to have a go at the single- and online multiplayer modes and see how this revered brawler is shaping up on the 360.


And they said Virtua Fighter would never make it online...


VF5's single-player modes are intact from the PS3 game and feature various tweaks and refinements based on user feedback and developer AM2's own desire to update the game. The game now supports rumble and the 360 controller's left analog stick for movement, as well as voice chat when online. You'll now find more items initially available in the item shop, as well as more cash to start with when getting your customization on. Arcade mode now has normal and score attack options. You'll find leaderboards for this mode you can filter across game types, and characters which will show off your rank and allow you to check out movies of the ranked matches. Score attack features three different routes to choose from, each with a different array of foes. The dojo mode has had some functionality tweaks, allowing you to lock the moves you're practicing so that you're not automatically advanced to the next one after you successfully perform it. A command time attack leaderboard tracks how fast you can plow through all the different moves. Another online perk is the addition of a specific online-only rank. Finally, the quest mode features a new expert diffi***y, more CPU characters, and more hateful, AI. Wait, hateful? We mean "challenging."
One of the coolest overall perks in the game is the ability to slap your profile on an Xbox 360 memory card and roll over to a friend's house with your custom character and throw down. Other tweaks include additional commentary being recorded, as well as the addition of this commentary to the European game. Anti-aliasing has been beefed up to smooth out details in the background. The game will also feature a full suite of achievements, and support for downloadable content from Xbox Live Marketplace. Though that content is still in the planning stages, at the moment the talk is leaning towards items that enhance character customization rather than any kind of update to gameplay that would keep the game current with the latest version in the arcades. For those keeping score at home, VF5 on 360 should be based on the most current version of the game arcade game currently making the rounds in Japan. Sega reps on hand couldn't tell us exactly which revision of the game it is, though.
We touched on the visuals a bit earlier, but overall we have to say the game runs well and looks pretty close to the arcade and PS3 games. We weren't able to spend a ton of time scrutinizing everything, but our impressions right now are that it compares favorably. The tweaked anti-aliasing works better on some levels than others, but overall the visual quality is sharp. It seems as though the game handles color a bit differently in a few spots, but it's nothing dramatic.
As far as gameplay goes, the core fighting is true to VF5. The three-button system and variations for different moves works fine. The analog stick support offers options, which is good considering the Xbox 360 controller's d-pad doesn't quite do it for us. Of course the big question is: how does this all work out online? Well, for the most part, we have to say pretty well. The system is standard for 360 online matches. You'll just go to the versus option and choose a ranked or player match. You can tweak the standard match options, such as length, public or private match, and so on. From there, you go to the character select screen and choose your fighter, via character select or saved data, and then you're in a match.


Plenty of tweaks have been made to tailor VF5 to the Xbox 360 and the online experience.


We tried a few matches, and, with our total hypersensitivity to lag, of course we noticed it. However, what we experienced wasn't game-breaking. It's definitely there, but it's possible to compensate for it. We had some issues initially timing our counters with Aoi, but after a bit it was possible to get used to the latency. We reckon players who favor Akira will be having some fun times pulling of SPOD combos, but it also seems like a doable thing once you get used to how the game plays online. Your mileage will of course vary with lag, depending on your proximity to your opponents and the quality of everyone's connections.
Based on what we played, Virtua Fighter 5 seems to be making the transition online and to the 360 pretty well. The visuals are a solid approximation of the PS3 and arcade games, and the gameplay is coming along nicely, though it might take some adjustment for players used to the PlayStation controllers. The analog support is a nice touch and makes handling a bit easier. Of course, the best way to go is an arcade stick, and thankfully, Hori (the fighting game's friend) is bringing out a fighting stick controller for the Xbox 360 when the game hits this fall. Look for more on Virtua Fighter 5 for the Xbox 360 in the months running up to its October release.
-GameSpot











经过gamespot编辑亲自试玩,vf5 360 支持live对战,包括排位赛和普通对战,而且延迟在可以接受的范围(他们的要求是很苛刻的),支持公众和私人比赛,支持自定义人物,可设定比赛时间、规则等。此外live还包括可以通过mp下载更新内容,语音对话等功能。另外此次vf5 支持360手柄左遥感,可以用记忆卡拷贝玩家存档和设定资料,用于其他xo上对战。游戏确认支持AA,画面更加锐利。看来此次移植还是比较有诚意的,完全超越ps3版本

转EG.

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发表于 2007-8-17 16:28  ·  安徽 | 显示全部楼层
索饭:“剩饭,剩饭”

软饭:“陈米更香”

LX继续
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发表于 2007-8-17 16:29  ·  北京 | 显示全部楼层
X360的机能的确不可小看..........
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发表于 2007-8-17 16:30  ·  上海 | 显示全部楼层
SEGA自己都说PS3 VF5是赶工的作品了,自然肯定XO会做的更好

不过VF从1就无视,还是铁拳好玩

悟道者

My girl

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发表于 2007-8-17 16:30  ·  湖北 | 显示全部楼层
VF5么。。。。PS3不支持网络开始说的是因为延时的原因吧。。。

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发表于 2007-8-17 16:34  ·  未知 | 显示全部楼层
PS3上我最喜欢的游戏,日版收藏。 为了支持SEGA,为了VF系列能有更好的未来,我忍了~~~~~
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发表于 2007-8-17 16:38  ·  上海 | 显示全部楼层
下面是引用greyranger于2007-08-17 16:30发表的:
VF5么。。。。PS3不支持网络开始说的是因为延时的原因吧。。。

因为赶工所以没加入ONLINE对战

终结者

任天堂骑士团本质骑士

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发表于 2007-8-17 16:40  ·  天津 | 显示全部楼层
游戏好在哪个平台都不错.
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发表于 2007-8-17 16:41  ·  四川 | 显示全部楼层
LZ等着被E文好人开涮吧= =

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发表于 2007-8-17 16:42  ·  山东 | 显示全部楼层
期待!画面真的眩目!
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