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发表于 2007-12-2 23:34 · 云南
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显示全部楼层
攻略还有一部分
Dog Tags--狗牌?米玩过,不知道是什么,一并送上吧。
Dog Tag Locations
All of these Dog Tags are arranged by their location throughout Fort
Stewart.
WARNING:
Some of the information shown here may have spoilers. Read it at your
own risk.
1. Dog Tag #5
Bearer: Ross Dixon
Rank: Corporal (Cpl.)
Role: No role
Location: Outside the Underground Storage/LV1 Lab Area
How to obtain: After the infected train has crashed near the train
platform, go inside the hole. When you climb the
platform, you should see something shining between
two crates. That's the Dog Tag that you should
grab.
2. Dog Tag #4
Bearer: Arthur McDonnell
Rank: Corporal (Cpl.)
Role: No role
Location: In the Command Center Area
How to obtain: Outside the Command Center, where the location of
the save terminal is. The Dog Tag is next to the
outside corner of the box.
3. Dog Tag# 10
Bearer: Lance McLaughlin
Rank: Officer Cadet (Ofc.)
Role: No role
Location: Inside the Level 1 Lab Room
How to obtain: After you confront Cindy Chen in a US Army
Biohazard Chemical Suit (she's unmasked),
the Dog Tag is in a corner near her position.
4. Dog Tag #1
Bearer: Hans Grant
Rank: Private First Class (Pfc.)
Role: He's the boss that you meet when you activate the freight
Elevator
Location: Inside the Underground Storage/LV1 Lab Area
How to obtain: Fight the boss after you activate the freight
elevator. To do this, dispatch the Hydras that are
accompanying it. Then, aim for the core that is
in the monster and shoot it. Don't try to attack it
from afar, since it'll protect itself with its
hand. Don't get too close either, since it'll
charge for you and swipe you with its claws.
Before you aim and shoot for the core, make sure
that you have breathing space to fight against it.
5. Dog Tag #12
Bearer: Mat Shuggart
Rank: Lieutenant (Lt.)
Role: Responsible for rigging explosives and detonator to the
Steel Tower
Location: In front of Fort Stewart
How to obtain: After grabbing the Artic Parka in the tool shed, go
outside and climb up the ladder next to it. After
you walk across the bridge, you'll see the shining
Dog Tags across Shuggart's corpse and the
detonator.
6. Dog Tag #11
Bearer: Chris Ditter
Rank: Second Lieutenant (2Lt.)
Role: Was suppose to scout ahead at the Water Filtration
Plant
Location: At the Water Filtration Plant
How to obtain: When you enter the Water Filtration Plant via tool
shed ladder, you should see a slope on a ledge.
Make your way with the ledge and afterwards,
climb up the platform across the slope. There
is another platform, which is a bit elevated than
the current platform that you're on. Climb up
that platform and you should be able to locate the
Dog Tag under the platform.
7. Dog Tag #9
Bearer: Ed Collate
Rank: Officer Cadet (Ofc.)
Role: None
Location: Under the helipad in the rooftops of B Wing
How to obtain: After Major Madigan hands you a Dog Tag Receiver
Unit, head down and go under the helipad. Smash
the crates on the way and watch out for a trip
wire. Slice it and smash the rest of the crates.
You should find the dog tag along other items,
such as an SPR4 Mag and shotgun shells.
8. Dog Tag #6
Bearer: Robert Cameron
Rank: Sergeant (Sgt.)
Role: None
Location: In the Underground tunnels of Section D
How to obtain: After descending to the underground tunnels via
elevator, fight the Watchdogs scattered throughout
the tunnels. On your way, use the Dog Tag Receiver
Unit to locate the Dog Tags. It should be located
near the wrecked infected train.
9. Dog Tag #7
Bearer: David Murren
Rank: Sergeant (Sgt.)
Role: None
Location: Inside the main hallway of Section D
How to obtain: After entering the main hallway of Section D from
the tunnels, fight the Watchdogs and the Mutant
Pods. Then, smash the wooden crates next to the
metal crates and activate the Dog Tag Receiver
Unit. It should be somewhere near the metal crates.
10. Dog Tag #13
Bearer: Kurt Gianini
Rank: Captain (Capt.)
Role: None
Location: In the air vents of the main hallway of Section D
How to obtain: Go up the stairs in the main hallway. Don't go
straight. But instead, go left and go left.
You'll see an air vent straight ahead with a file.
Use the Dog Tag Receiver Unit to locate the Dog
Tag. Then, enter the air vent. Once you're inside
the air vents, go into the first air vent hole and
keep on going directly until you get to a dead end.
Go to the right side and you'll find the Dog Tags
there.
11. Dog Tag #3
Bearer: Tom Taylor
Rank: Private First Class (Pfc.)
Role: Led a small section of RECON operatives in an attempt to
activate detonators at the underground research
laboratories
Location: Inside a room across the second air vents
How to obtain: From the air vent in the upper floor of the main
hallway of Section D, go all the way to drop to a
new room. Cut the padlock on the door and trek up
on the second air vent and drop down to a room
with two bodies. Use the Dog Tag Receiver Unit to
locate Tom's Dog Tags in the room. It should be
near a Metal Plate.
12. Dog Tag #2
Bearer: Filel Sidalis
Rank: Corporal (Cpl.)
Role: Was believed to a double agent, working for RECON and the
CIA. Was suppose to retrieve a sample of the alien
bacteria strain to renegade US Army officials
Location: At the foot of the mountain after escaping from the
Underground tunnel
How to obtain: Climb up the ledge after escaping from the
smoldering train wreck. Disable the sentry guns
by cutting its wire. You'll see crates in front of
your character. Head for the crates and a cut
scene will be initiated. After the cut scene,
you can see something shining. Head to the Dog
Tags and grab it.
13. Dog Tag #14
Bearer: Roger Grigman
Rank: Master Sergeant (MSgt.)
Role: Assisted Dennis in entering Fort Stewart, was responsible
for lowering the drawbridge inside Section B, maimed
Major Madigan in the Power Plant, was the boss inside the
Power Plant
Location: In the center of the Power Plant
How to obtain: After you engage Mutant Roger in a bloody boss
Battle, you'll find the Dog Tags before the
retractable bridge.
* Grabbing Roger's combat knife after engaging him in the boss
battle will also matter on which secret will you unlock.
14. Dog Tag # 15
Bearer: Mike Madigan
Rank: Major (Maj.)
Role: Commanding officer of TEAM RED LIGHT in Operation Cold
Limit, was responsible for leading an alternate mission
to blow up Fort Stewart, Shot Filel Sidalis after learning
that he was a double agent working for the CIA, gave
Dennis the full automatic option for his SPR4 assault
rifle, responsible for using time bomb on the Power Plant,
gave Dennis his harness gear, informed Dennis about the
dark side of Operation Cold Limit (A lot of roles, huh?)
Location: On the platform, near the control room
How to obtain: Watch a cut scene after Major Madigan activates
the bridge. After he lowers himself to the
center of the Power Plant with the bomb, get his
Dog Tags near the square platform.
15. Dog Tag #8
Bearer: Ken Reschner
Rank: First Sergeant (1Sgt.)
Role: None
Location: In the Secret Naval Port
How to obtain: After you enter the Secret Naval Port, descend
down the ladder. Wipe out the enemies and
cut down the wires to the sentry guns first.
Activate the Dog Tag Receiver Unit to locate the
Dog Tags. It should be in the floor near the
entrance of the LCAC.
There are only two secrets that you can unlock if you do the
following:
1. If you collect all of the dog tags and get Roger's combat
knife, then you will unlock this secret
- Save your game after the credits end and when the game
prompts you to. A star should appear next to the
save file and the color should be yellow. Select
the "Rear of Compound" save file and when you reload the
game from your memory card. When you access the inventory, you'll
have 300 bullets, 50 shotgun shells, 99 grenade shells,
1000 napalm gas ***s and 25 Ultimate Launcher rockets. Also,
you'll get 25 type A recovery units, 5 type B recovery units,
5 MTS vaccines, 5 type A booster shots and 3 type B booster
shots. The AT-6 Automatic Grenade Launcher attachment will also
be at your inventory.
There's one catch though. All of the enemies that you'll
encounter again will be much harder to fight with, which
will force you to kill them as twice as you've done when
you've played the first time around.
2. If you collect all of the dog tags without Roger's combat
knife, then you will unlock this secret
- Save your game after the credits end and when the game prompts
you to. Restart the entire game with the "Rear of Compound" save
file and its color should be yellow. When you access the
inventory, you'll have 500 bullets, 50 shotgun shells, 30 grenade
rounds, 1,000 napalm gas ***s and 25 Ultimate Launcher rockets.
You'll also receive 20 type A recovery units, 5 type B recovery
units, 5 MTS vaccines, 5 type A booster shots and 3 type B booster
shots.
There's also one catch. All of the enemies that you've faced before
will be much harder to fight with.
Boss / Weapon 关底/武器
A. Basic Controls
------------------------------------------------------------------------
*Note* That these are the Type-A default controls. You can change the controls
from the Option Menu, which is explained later.
UP, DOWN, LEFT, RIGHT etc - Move character, move gun sight, move menu cursor.
X Button - Action button, confirm selection.
[] Button - Sweeping (strong) knife attack, use secondary weapon
attachment.
/ Button - Display in-game menu, return to game from menu.
O Button - Quick knife attack, primary weapon attack, return to previous menu.
L1 Button - Centre camera behind main character, use zoom scope (when zoom
scope is attached).
L2 Button - Use zoom scope (when zoom scope is attached).
L3 Button (push left analog stick in) - Manual reload for primary weapon.
*Note* Secondary weapon attachments cannot be manually reloaded.
R1 Button - Hold for third person aiming.
R2 Button - Hold for first person aiming.
START Button - Display in-game menu.
SELECT Button - Display Option Menu.
------------------------------------------------------------------------
B. The Weapons
------------------------------------------------------------------------
1. The Knife - This can be one of the most useful weapons in the game if used
correctly. The square button does a strong knife slash while the circle button
does a swift weak slash.
2. SPR4 Special Purpose Rifle - Your standard weapon. The SPR4 can be
customized for different situations by adding other parts that fall into five
categories: Upper URS, Lower URS, M.A Components, Selector, and Scope Mount.
3. Shotgun Unit - The Shotgun Unit gives your SPR4 the ability to fire a
single, 12 Gauge Shotgun round using the URS Trigger. This component is a Lower
URS attachment.
4. Flamethrower Unit - The Flamethrower Unit fires a continuous stream of fire
using the URS Trigger. Fuel can be found in Flamethrower Tanks throughout the
facility. This component is a Lower URS attachment.
5. Grenade Launcher Unit - The Grenade Launcher Unit fires a single 40mm HE
Grenade round using the URS Trigger. This component is a Lower URS attachment.
6. Grenade Launcher Unit AT6 - The AT6 has a revolving chamber which holds six
40mm Grenades, allowing you to five six grenades before having to reload. This
component is a Lower URS attachment.
7. Special Purpose Missile Launcher (SPML) - The Special Purpose Missile
Launcher (SPML) fires a powerful fire and forget missile using the URS Trigger.
This is the most powerful attachment for the SPR4 and is assembled
in three units. You must have all three units of the Missile Launcher to use it
and it requires the Upper and Lower URS slots, as well as the Scope to use it.
This component is a M.A Components attachment.
------------------------------------------------------------------------
C. SPR4 Accessories
------------------------------------------------------------------------
Upper URS Accessories
1. URS Cover - The Stock Universal Rail System Cover of the SPR4 Carbine.
A protective cover that comes standard issue along with the SPR4.
2. Dog Tag Receiver Unit - Displays the location of any Marine's RECON Dog Tag
within range.
Lower URS Accessories
1. Tactical Grip Unit - A vertical fore grip with integrated tactical light.
The Tactical Grip Unit comes standard issue along with the SPR4 and has the
added function of acting as a flashlight.
M.A Components
1. Delta Auto Sight - The Delta Sight is a scope that provides assisted
targeting for three separate targets. When used the scope will provide the user
wit multiple targeting cursors (up to three) when multiple enemies are in view.
2. Interceptor Unit - The Interceptor Unit is an assisted targeting sight that
approves target acquisition time. Like the Delta Auto Sight, it will assist you
in locating and pinpointing your desired target by displaying a single
targeting cursor in your scope. Unlike the Delta
Auto Sight, the Interceptor Unit can only pinpoint one target at a time.
Selector
1. Single Fire - The Single fire option fires a single round of ammo with one
pull of the trigger.
2. 3 Points Burst - The 3 Points Burst option fires a burst of three rounds
with one trigger pull.
3. Full Auto Trigger Group - The Full Auto Trigger Group option enables the
SPR4 enables the SPR4 to fire in fully automatic, continuous fire mode.
Scope Mount
1. Dot Sight - The Dot Sight is the default sight for the SPR4 Carbine and
gives its user a laser-guided targeting sight for pinpoint accuracy.
2. Zoom Scope - The Zoom Scope is a variable magnification scope that gives its
user a Sniper Rifle style function for sniping and targeting at far distances.
It can be zoomed in and out by using the L1 and L2 shoulder buttons when
equipped.
3. Night Vision Scope - The Night Vision Scope picks up infrared rays and
transforms them into a green-screen effect. This scope allows its user to see
and target in the darkest enviroments.
------------------------------------------------------------------------
D. The Bosses
------------------------------------------------------------------------
Name - The name of the boss.
Description - A simple description of the boss.
Attacks - The kind of attacks the boss uses. There may be more than one kind of
attack.
Normal Strategy - The normal strategy on how to defeat that type of boss.
Alternate Strategy - A different strategy on how to defeat that type of boss.
This strategy may be harder or easier. Strategies tested by me.
---------------------------------------
-- The First Boss The Human --
---------------------------------------
Name - The Human
Description - These creatures were once scientists, doctors, workers, janitors
and other workers until the H0213 virus infected them. Now that they are
infected they are mindless, bloodthirsty beasts.
Attacks
1. Spitting Attack - The Human fires a burst of green liquid that may infect
you.
2. Running Tackle - The Human charges at you, which can take away over 20
health points.
3. Swipe - The Human slashes at you, which can take away over 20 health points.
Normal Strategy - To easily defeat the Human, equip your Shotgun and then get
some breathing room. Get close but not to close and blast it multiple times
with the Shotgun. A hit in the core with the Shotgun rounds causes major
damage and can end the battle a lot quicker.
Alternate Strategy - A harder strategy to defeat the Human is to first get some
breathing room and to then either continuously fire at him with your SPR4 or
get up close and personal to knife him to death. Knifing him is obviously a lot
harder and unless you're really skilled you may need a few health packs.
----------------------------------------------
-- The Second Bosses The Predators --
----------------------------------------------
Name - The Predators
Description - Predators are a unique mix of mammals and primates infected and
mutated by the virus.
Attacks
1. The Predators will charge at you and if they connect you lose a whopping 30
health points.
2. Swipe - They will also try to swipe at you.
3. Stealth - Not really an attack, but the Predators can occasionally turn
invisible for a while. While they are invisible, auto aim does not
work on them.
Normal Strategy - Stay near the fallen tower/bridge (or the second sentry gun
if this is your second encounter) and using your Zoom Scope, try to get a few
good hits in with your SPR4. Once the Predators charge towards you, begin
firing at them with your Shotgun, Flamethrower, or Grenade Launcher. If you
stay near the places suggested above (the fallen tower/bridge and the second
sentry gun) you will be safe from all the Predators attacks because for some
strange reason the Predators will stop at those points and turn around.
Alternate Strategy - For your first encounter with the Predators quickly run to
the truck near the Predators and get inside (You may need a key to get in).
Once inside the truck you should be safe from most of their attacks and
can continue to fire at them with your Shotgun when they get close enough. For
your second encounter stay near the second sentry gun and shoot the barrels
when the Predators are near them to cause damage to them. The Predators will
then charge towards you giving you another opportunity to fire on them.
----------------------------------------------
-- The Third Boss The Executioner --
---------------------------------------------
Name - The Executioner
Description - A giant wall with a large arm that was mutated by the H1203
virus.
Attacks
1. Sweeping Attack - The Executioner swings its arm from one side of the arena
to the other. This attack is pretty easy to avoid as long as you run in the
opposite direction of the arm.
2. Pounding Attack - This is a series of three pounds which can be easily
dodged by dodging the first pound, running in the opposite direction, dodging
the second the second attack, running in the opposite direction again, and then
dodging the third pound.
3. Gas Attack - This attack only occurs after you attack the Executioner's core
with the knife or attack it at close range. The Executioner will then release
poisonous gas which can be easily outran by running towards the wall opposite
the boss.
Normal Strategy - Dodge the Executioner's attacks (they are always in a random
order) until it stops attacking and reveals its core. Runs towards the boss's
core and knife it with either two strong slashes or many weak slashes. The
Executioner will then release poison gas that you can easily
outrun by running towards the wall opposite the boss. Continue this process and
after around forty or more slashes the boss will be dead. Watch out for the
small bugs that appear when the boss is near death.
Alternate Strategy - An easier but more risky strategy is to pick up the
Grenade Launcher from the dead man you see at the beginning of the battle and
equip it. Dodge all of the Executioner's attacks and when it reveals its core
fire a Grenade at it (Aim in first person view as third person view will
usually target the arm instead of the core). Firing a grenade at the
Executioner's core will do a lot more damage than knifing it but you will
probably run out of ammo quickly and will also take damage since the
Executioner is so close to you during the battle.
---------------------------------------------
-- The Fourth Boss Mutant Rodger --
---------------------------------------------
Name - Mutant Rodger
Description - A mutated version of your teammate Rodger. (Don't forget to get
Rodger's knife when you beat him. It's the shiny thing in his pool of blood
where he died.)
Attacks
1. Grenade Launcher - This is a long-range attack the Mutant Rodger uses only
when you're far away. Even if you dodge the grenade, it may hit one of the
barrels causing a chain reaction that damages you.
2. Rapid Fire Assault - Another long-range attack in which Mutant Rodger fires
a spray of bullets at you, that can also hit the multiple barrels scattered
among the arena.
3. Knife - Mutant Rodgers only close range attack in which he pulls out a knife
and stabs your for a whopping 35 health points.
Normal Strategy - Quickly equip the Grenade Launcher and doge Mutant Rodger's
Grenade Launcher as you run forward. When you get to the end shoot the barrels
ahead of you (if Mutant Rodger hasn't blown them up yet) and jump
into the arena. When Mutant Rodger charges at you dodge his Knife attack and
then hit him with a Grenade. Keep this up (about seven to ten grenades will do
it) until he mutates and three orange cores appear on his body. Continue using
the same strategy and he'll be gone in a few more hits.
Alternate Strategy - Equip the SPR4 and stay as far away as possible from
Rodger (this means so not enter the arena) and keep hitting him while dodging
his Grenades and spray of bullets. This is harder than the normal strategy,
and should only be attempted if you have a lot of health packs or a lot of
skill.
-----------------------------------------
-- The Fifth Boss Origin form 1 --
-----------------------------------------
Name - Origin form 1
Description - A creature not from this planet with the ability to change and
evolve according to its surroundings.
Attacks
1. Infectious Projectiles - Origin will jump out of the water constantly and
fire green globs of poison at you that upon contact infect and damage you.
2. Shockwave - This is a rare attack that is only seen if you run around to
long while fighting Origin. Origin creates an orange shockwave that knocks you
down and damages you.
Normal Strategy - When the battle starts quickly climb on top of the Armored
Assault Vehicle and climb into the Gun Turrets and began firing. You can easily
it Origin when he leaps out of the water because you can here him jump
out of the water. You can only hit Origin once every time he appears. Make sure
to fire your shots ahead of him so they hit him or they will arrive to late.
Every time Origin fires poison blobs at you get out of the gun turret and then
get back in when the blobs hit the gun turret and disappear. After multiple
hits, the real battle starts.
Alternate Strategy - When the battle starts, climb up the ladder on the left,
run up the steps, and slide the metal cables until you reach the Machine Guns.
Strap yourself in and begin firing. Make sure you don't let Origin complete
his jump or the fight will become harder because he will start jumping all over
the place not allowing you to get a good lock on.
Alternate Strategy 2 - When the battle starts, climb up the ladder on the left,
run up the steps, and slide down the metal cables until you reach the platform
where the Machine guns are. Equip your SPR4 and auto aim at Origin. Believe
it or not, the SPR4's machine gun bullets will actually severely damage Origin.
Do not let Origin complete his jumps or the battle will become harder because
he will then begin to jump over the boat and it will be a lot harder to get a
good lock on him. This is the easiest and most fun way to defeat Origin.
-----------------------------------------
-- The Fifth Boss Origin form 2 --
-----------------------------------------
Name - Origin form 2
Description - A creature not from this planet with the ability to change and
evolve according to its surroundings. This form is more mutated and able to
move slowly.
Attacks
1. Infectious Projectiles - Origin will continue to fire those green globs of
poison at you that upon contact infect and damage you.
2. Spawn - Origin will occasionally open the wings on its back and shoot out
little bugs that will attack you while your not on the Machine Gun.
3. Swipe - This is Origin's only close range attack. This will only hit you if
you try to fight Origin on the deck of the boat instead of using the Machine
Guns.
Normal Strategy - When the battle starts run past Origin, climb up the ladder
on the left, run up the steps, and slide down the metal cables until you reach
the Machine Guns. Strap yourself in and begin firing. Aim for Origin's core
and his wings whenever possible to inflict maximum damage. Origin will
occasionally fire Infectious Projectiles at you, which you can shoot. If they
hit you they will knock you off the Machine Gun so watch out. Shoot the bugs
that come out of his back with the Machine guns and continue
fighting checking your health from time to time.
Alternate Strategy - When the battle starts, climb up the ladder on the left,
run up the steps, and slide down the metal cables until you reach the platform
where the Machine Guns are and equip one of your best guns and fire
away. The SPR4, Shotgun, Grenade Launcher, and SPML work best. Watch out for
the little bugs he shoots out of his back though. Aim for Origin's core or
the wings on his back.
Alternate Strategy 2 - This is by far the hardest strategy. This strategy
requires tons of health packs and tons of skill. Instead of climbing up the
ladder, stay near Origin on the deck and shoot him with everything you have.
Aim at his core and wings on his back whenever possible. What makes this very
hard are the bugs all over the ground, which can easily infect and or kill you
very quickly. Shoot the bugs with your SPR4 and use your big weapons
for Origin. You can also use your knife which is just plain insane.
---------------------------------------
-- The Final Boss Evil Dennis --
---------------------------------------
Name - Evil Dennis
Description - An evil clone made of you created by Origin.
Attacks
1. Infectious Projectiles - Guess what? Origin is not completely dead. He will
continue to fire those green globs of poison at you that upon contact infect
and damage you. The good thing is that's all he can do though.
2. Rapid Fire Assault - Lie Mutant Rodgers attack, Evil Dennis will fire sprays
of bullets at you that can cause major damage.
Normal Strategy - Kill all the bugs so you have a clear arena and equip your
SPML (Special Purpose Missile Launcher) and begin firing at Evil Dennis. After
you hit him you won't be able to target him for a few seconds as he
recovers. Keep firing the missiles at him while checking your health (about
five or six should do it) and Evil Dennis is dead.
Alternate Strategy - When the battle starts run to the ladder on your right and
climb up it. On the way up there is a chance you may be hit so watch your
health. From the top of the room you should be able to hit Evil Dennis with
most weapons without being hit. Warning! The bugs can still reach you up here
by flying.
Alternate Strategy 2 - Knife Evil Dennis. This is near impossible, as the
bugs, poison blobs, and even Evil Dennis will constantly pummel you. Me
guessing I would say about 100 knife hits and Evil Dennis should be dead. But
that's just a guess.
AR2 Codes
------------------------------------------------------------------------
(M)
(This code MUST be activated!)
EC8D348C 1456E60A
Infinite Health
4C18B376
145625DD
4C18B4FE 145625DD
0% Infection
4C18B37E 1456E7A5
4C18B38C 1456E7A5
Inf Nato Ammo
4C18BB5C 1456E404
No Reloads(Nato Ammo)
4C18B806 1456E5D6
Inf Shotgun Shells
4C18BB50 1456E404
Inf Grenades
4C18BB4E 1456E404
Inf
Napalm
4C18BB52 1456E404
Inf Rockets
4C18BB58 1456E781
Have Inf Battery
Power
4C18BB56 1456E7C9
Have 99 Recovery Type A
3C18BB26 1456E788
Have 99
Recovery Type B
3C18BB27 1456E788
Have 99 MTS Vac.
3C18BB2C 1456E788
Have
99 Booster Type A
3C18BB2D 1456E788
Have 99 Booster Type B
3C18BB2A 1456E788
Have Alpha keycard
3C18BB2B 1456E7A6
Have Beta keycard
3C18BB30 1456E7A6
Have Snow Truck Key
3C18BB31 1456E7A6
Have Train Key
3C18BB2E 1456E7A6
Have Crowbar
3C18BB2F 1456E7A6
Have Garys Bomb
3C18BB34 1456E7A6
Have
Metal Plate 1
3C18BB35 1456E7A6
Have Metal Plate 2
3C18BB32 1456E7A6
Have
Program Disk
3C18BB33 1456E7A6
Have Rogers Knife
3C18BB38 1456E7A6
Have all
Dog Tags
3C18BB39 1456E7A6
4C18BB36 1456E6A6
1C18BB3C 1355E6A6
1C18BB40
1355E6A6
1C18BB44 1355E6A6
Have Tactical Grip
3C18B80C 1456E7A6
Have
Shotgun
3C18B80D 1456E7A6
Have Grenade Launcher
3C18B80A 1456E7A6
Have 6
shot Grenade Launcher
3C18B80B 1456E7A6
Have Flame Thrower
3C18B810 1456E7A6
Have Dog Tag Unit
3C18B80E 1456E7A6
Have Zoom Scope
3C18B814 1456E7A6
Have Ultimate Launcher A
3C18B818 1456E7A6
Have Ultimate Launcher
B
3C18B819 1456E7A6
Have Ultimate Launcher C
3C18B816 1456E7A6
Have Full
Auto
3C18B817 1456E7A6
Invincible Mode
4C18B158 1456E6A8
以上。 |
|