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发表于 2020-5-28 23:52 · 河北
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本帖最后由 Stars-Chivalry 于 2020-5-28 23:56 编辑
利维亚的白狼 发表于 2020-5-28 17:24 
兄弟,回答一下另外那个哥们的话,我想知道索尼“官方”到底说没说另外,微软吹ssd?你是想说那个 ...
原文地址:https://www.windowscentral.com/xbox-velocity-architecture
原话:
So, what does Xbox Velocity Architecture ultimately mean for you and your games? Microsoft has already **ed the expected impact on open-world games, with their large environments and variables primed for those processing gains.
"The CPU is the brain of our new console, and the GPU is the heart, but the Xbox Velocity Architecture is the soul," stated Andrew Goossen(Technical Fellow, Graphics at Microsoft), Technical Fellow on Xbox Series X at Microsoft via Xbox Wire. "The Xbox Velocity Architecture is about so much more than fast last times. It's one of the most innovative parts of our new console. It's about revolutionizing how games can create vastly bigger, more compelling worlds."
Microsoft provides examples of games in those categories, including Final Fantasy XV, Assassin's Creed Odyssey, and Red Dead Redemption 2. Such titles were notorious for lengthy initial loading screens, sometimes taking minutes to get started. And for games that mask loading by slowing players, whether elevators or hallways, Xbox Series X may provide additional creative freedom to avoid those limitations.
麻烦多少了解下自己喜欢的东西,感觉你只是在给微软招黑 |
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