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发表于 2020-8-3 20:14 · 美国
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本帖最后由 GENELEC 于 2020-8-3 20:38 编辑
第九个号 发表于 2020-8-3 04:51 
从死亡搁浅中还是较容易看出模糊来的,动态明显,物件碎片拖影,水面反射很糊甚至不如ps4p棋盘4k的水反 ...
???? DF的评测下来唯一缺点就是部分物件粒子残留,动态时摸糊?肯定有但是已经很不明显了 不明显到DF认为都不值一提 反倒是开了4K以后DLSS2.0跑出来的画质锐利度比原生4K还好。
另外水反“很糊”? 讲真的我看4K评测视频没看出有什么区别 我自己也没见到哪个评测提到水反降质更不用说很糊了。
DF评测总结:无论画质细节,对半透明物体的表现,动态中画质稳定度DLSS2.0都远胜棋盘格。
"Despite running with much lower pixel count, DLSS is undoubtedly sharper and delivers more detail and clarity than checkerboard rendering. Transparent elements like hair see checkerboard artefacts on PS4 Pro that are totally gone with DLSS. In motion, this translates to more temporal stability with DLSS, with the subtle flicker seen on the PS4 Pro version completely gone."
唯一的但也是微不足道的缺点(DF原话),部分物体的粒子残留现象 而且这应该算是个BUG可以修正的:
"DLSS does have a weakness though: certain objects at a distance exhibit particle trails that are not visible on PS4 Pro, nor in native rendering. It's a small blemish and the only negative point in the presentation."
而且更强的DLSS3.0已经在路上了。
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