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发表于 2022-2-25 12:35 · 上海
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本帖最后由 诺基亚8800 于 2022-2-25 12:39 编辑
NXGamer/IGN: Elden Ring: PS5 vs Xbox Series X | S Performance Review
-Two modes across all three platforms: Quality and Frame Rate. Settings are pretty much the same on both except for shadows resolution.
- In Quality Mode both PS5 and Series X target a fixed resolution of 2160p. Series S runs at 1440p.
- In Frame Rate mode resolution is dynamic. Series S tops out a 1440p when looking at the sky but in action its often 1170p or even 1080p (in battles can drop to 1008p). PS5 and Series X top out at 2160p and in action can drop to 1512p. However the PS5 is often higher than Series X. Michael shows a shot which is 1512p on Series X and 1620p on PS5, so a 12-15% advantage for PS5 in heavy sections.
-As to performance, both modes run with a 60 fps cap, just one of them hits that target much better. In Quality Mode neither PS5 not Series X hit 60 fps during the tested sections, with highs of 45-47 and both dipping into the 30s. Series S is a bit worse, in Quality Mode is most of the time 32 or lower and can drop below 30 fps even in Frame Rate Mode even at sub-1080p. PS5 usually has an advantage of 4 to 7 fps compared to Series X (13 to 20% in Quality Mode even with the latest patches applied). In Frame Rate neither is close to being locked, but PS5 run generally better as we saw in Quality Mode.
-Loading times are much faster on PS5 (6.3 seconds vs 17.8 in the section tested). |
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