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发表于 2024-3-6 11:33 · 四川
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原文在这里,但是侥幸一下,ign玩儿的不是正式版,任然是开发中版本
While the gameplay was amazing and I can’t wait to get back to play more, there was one concern I’ve seen the community curious about: the uncapped framerate on console. When looking at this it should be noted that I’m playing a version which Capcom clearly states is “still in development, and is not equivalent to the final product.” But in this build on PlayStation 5, Dragon’s Dogma 2 was averaging around 31 frames per second with dips during heavy moments of action while playing with the PS5 set to output at 4K. I did not get to test at lower base revolutions or VRR during my time to see if that had a positive impact on performance however, if I had one hope, it would be that Capcom added more options in the framerate department including, at minimum a capped 30 frames per second mode.
虽然游戏玩法令人惊叹,我迫不及待地想回去玩更多,但我看到社区对一个问题感到好奇:主机上的无上限帧率。在看到这一点时,应该注意的是,我正在玩一个 Capcom 明确表示“仍在开发中,并不等同于最终产品”的版本。但在 PlayStation 5 上的这个版本中,Dragon's Dogma 2 的平均帧数约为每秒 31 帧,在以 4K 输出的 PS5 进行游戏时,在繁重的动作时刻会出现下降。在我这段时间里,我没有在较低的基础转数或 VRR 下进行测试,看看这是否对性能有积极影响,但是,如果我有一个希望,那就是 Capcom 在帧率部门添加了更多选项,包括至少每秒 30 帧的上限模式。 |
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