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发表于 2008-8-19 15:49 · 加拿大
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看到这一段时我整个人都乐了.........说真的硅骑士可能根本没有邀请玩家身份的测试员来对游戏进行后期加工吧
So death is inevitable, but Too Human's greatest oddity is its method of punishing you. There's a minor in-game consequence: Your weapons take some damage, which makes them less effective, and you get deposited at the most recent checkpoint. However, all damage that you previously did to your enemies will remain, so you are just starting from where you left off. Yet the real punishment is aimed at your convenience. Every time you die, you will be forced to watch a Valkyrie slowly descend, take Baldur into her arms, and lift him toward Valhalla. It's a beautiful animation, and the stunning, glowing Valkyrie is one of the most wonderfully crafted character models that you're likely to see in a while. But the quality of the vision is of little consequence considering that it lasts seemingly forever, and you cannot skip it. It is impossible to imagine how a development team could have thought this forced death sequence was a good idea--and depending on which class you choose, you could be seeing it rather often. It's one more example of the game's stilted, awkward pace. |
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