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发表于 2009-5-6 04:39 · 美国
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(括弧里面是我自己的话)
PROS / General Quotes :
优点/引用:
- The ultimate superpower is given on the last stretch, which, depending how deep you go into the side missions, comes after a good ten or so hours of gameplay.
最后获得的终极超能力,取决于直线任务的完成度,差不多10小时游戏时间之后可以获得。(看起来游戏不长?)
- The game's not just a looker, it's also structured really smartly, which sounds like a dull thing to be good at, but is actually crucial and brilliant.
游戏不仅仅画面好看,而且构建得很好,听起来很乏味的优点,不过确实很重要。(画面看起来一般啊)
- You start off with the basics, such as a simple 'lightning bolt', draining electricity and climbing, REALLY good climbing. (They say later on it sometimes makes Uncharted and Assassin's Creed look dull in terms of the climbing).
玩家从比如“闪电”、吸取电力和爬墙这种基本能力开始。非常好的爬墙能力,让uncharted和刺客信条都显得单调的爬墙能力。(刺客信条本来就单调阿)
- It's good in two ways: It's super-powered, for one thing, so Cole can drop from any height without hurting himself, catch any ledge without finger-tip slipping, and scale just about any building (or giant industrial crane) in the city. And it's also good because it FEELS brilliant, a lovely balance of speed, fluidity and looseness on the one hand, and path-finding challenge on the other.
有两个很好的地方:超能力,cole无论从什么地方掉下来都不会受伤,轻易抓住边缘不会打滑,可以爬城里的任何建筑或者大吊车。在速度/流畅/轻松(宽松?)和找路的挑战中让人感觉很聪明地找到平衡。(听起来很无聊)
- It's basically a big win, moreish and addictive wish a 'one more, mission, one more power' appeal that saw me complete the game twice over a four day weekend full of ruined bedtimes.
让人上瘾的一个新任务,一个新能力的方式,让我们在4天的周末里面完成游戏两遍而导致缺乏睡眠。
- The combat's deep and spectacular, the climbing is slick and intuitive, and the story's got enough depth behind the flashy hero/villain hook to fully merit that all-important second playthrough.
战斗壮观而深刻,爬墙很流畅,感觉很自然,故事有足够的深度让好人坏人的形象占据了重要的每一秒
- There's genuinely nothing else like InFamous on Ps3, and it slots in very nicely alongside the machine's other big-name exclusives. People, we have another must-buy
ps3上面还没有一个游戏象infamous,和融洽的和ps3上面其他的独占大作站在一起。我们又有了一个必卖的游戏。(you wish, fanboy)
CONS :
缺点
There are occasional frustrations when the game wants to lock you onto the wrong piece of scenery, but it's a muscular and liberating experience that makes Assassin's Creed seem clumsy and Prince of Persia feel like it's running on autopilot.
有的时候游戏把你锁在错误的场景,但是游戏经验让人觉得刺客信条很笨拙,波斯王子就像自动驾驶(意思是说太简单,开车自动驾驶时候不需要控制油门)。(today isnt sunday, father) |
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