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[咨询] [咨询]gt5有关车损和纳斯卡的最新消息

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 楼主| 发表于 2009-11-30 11:14  ·  上海 | 显示全部楼层 |阅读模式
翻译自gtplanet


GameInformer magazine’s interview with Kazunori Yamauchi (a small part of which was quietly posted on their website back in September) was just included in their latest issue, and is now, of course, getting quite a bit more attention. Here’s what Yamauchi had to say regarding damage in Gran Turismo 5:

game informer杂志关于gt5制作人的一片访谈被悄悄放在了9月份杂志官网的一个角落中,不过他们终于决定在最新的一期杂志中把这些访谈给放了出来,当然也引起了我们极大的兴趣,下面就是访谈的内容,关于gt5的车损的一些信息。

“The damage physics are going to be applied to things like a bent suspension arm, tires hitting the wheel wells of a car, deformation of the body affecting alignment, the loss of power to the engine. We’re still working on setting the sensitivity level of of the damage. You can have it so if you have a single hit your car isn’t going to be able to be driven anymore. It’s a matter of adjustment.”

物理车损会被加入到类似悬挂系统,车胎和轮框的摩擦,车体变形导致的性能变化以及引擎动力的损失等。我们正在努力工作进行车损的等级调整。举例来说你可以设定成一撞定乾坤或者是来个缓慢而持续性的死亡(这个是我自己随便翻的,愿意是用户可以调节车损对性能的影响度)。

We’ve known about damage affecting the car’s handling for quite some time now, but his comment suggesting an adjustable range of sensitivity is raising a few eyebrows. Although adjustable damage could certainly make it into the game, I think Yamauchi’s (or, more precisely, his translator’s) use of the word “you” could refer to himself and the development team, as he suggests their software is flexible enough to provide them a wide range of options. It can certainly be read the other way, however, and I hope I am wrong – adjustable damage would make the game demanding for hardcore racers, yet still approachable for casual gamers.

我们在之前的很多访谈中已经知道车损会影响车体的性能了,但是这个访谈中对于可调节的车损等级的描述仍然引起了我们的兴趣。虽然可调节的车损等级可以加入到游戏当中,但是我们也要做好没有这项设定的准备因为访谈中的原话可能也只是指制作组的软件和引擎有足够的能力来实现这个内容但是是否最终会放到游戏里去还没有定论。但是我宁愿我的另外这个理解是错误的,因为可调节的车损显然会让核心玩家和轻度玩家都感到极大的满足。

Photomode fans also get new details on GT5’s implementation of the popular feature:

照片模式的拥护者注意了,以下是一些关于gt5的照片模式的新信息:

“I think the quality of the image that you can get is going to be not even comparable. We’re trying to make it so that at a minimum you’ll be able to take 8 megapixel pictures. We might be able to raise it up to about 20 megapixels, but I can’t promise anything.”

关于照片的质量我们打算让它达到一定高质量的标准。我们希望最低限度下你也能够生成一幅高达8m的图片(实验了一下,jpg8M的图至少也有5000左右的分辨率),我们也许会把这个质量等级提高到20M,但是现在我还不能保证什么。

Similar to his quote on damage, we can’t say for sure if resolution will be a user option, but the ability to produce your own screenshots like this is a very exciting proposition. Yamauchi made another noteworthy statement regarding the challenge Polyphony Digital has faced with the inclusion of NASCAR:

跟车损的回答一样,我们还不能确认这个是否会成为一个用户自定义的选项在最后的游戏里,但是能够生成如此高质量的截图仍然让人兴奋。Yamauchi接下来透露了一些关于纳斯卡模式的细节:

“The most diffi*** part is actually NASCAR. Their rules are really, really complex. It’s almost the difference between soccer and American football. I’m not quite sure of just how much of NASCAR’s rules we’ll be able to implement but we’re going to try.”

最难的部分应该就是纳斯卡了。因为他们的规则实在是非常非常的复杂。这就像美式足球和英式足球的区别差不多。我还没有确定我们要加入多大程度上的纳斯卡那独特的规则和系统,但是我们正在不断的尝试。

It’s exciting to learn that the NASCAR events will present at least a subset of the unique challenges that come to racing in the popular series. If anything, it at least suggests it won’t simply be a regular GT race with NASCAR vehicles and drivers. Perhaps the same can be said for WRC…  point-to-point rally stages, anyone?

我们能得出的结论就是至少gt5会收录纳斯卡的独特赛事的一个部分。即使不是,也至少不会成为一个仅仅是加入了一些纳斯卡的赛车和赛道的普通的gt赛事。可能世界拉力的部分也是如此,单线程的拉力赛么,大家继续猜吧,哈哈。.

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发表于 2009-11-30 11:26  ·  云南 | 显示全部楼层
这消息相当的好、、、、、、、、、
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发表于 2009-11-30 11:50  ·  广东 | 显示全部楼层
好...............................
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发表于 2009-11-30 12:14  ·  上海 | 显示全部楼层
好~~期待下~~~~~~~
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发表于 2009-11-30 12:57  ·  广东 | 显示全部楼层
照片模式大爱啊···弄N张1080P的照片做电脑壁纸···哇哈哈
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