- 精华
- 0
- 帖子
- 10
- 威望
- 0 点
- 积分
- 10 点
- 种子
- 0 点
- 注册时间
- 2006-1-16
- 最后登录
- 2020-3-29
|
发表于 2006-2-12 12:06 · 美国
|
显示全部楼层
这段有点意思:
One doesn't have additional effects over the other - 360 can do the same effects, just not as many of them simultaneously and with less geometry [because of the speed difference], but memory bottlenecks can kill part of the PS3 speed advantage anyway... the overall visual difference it makes will depend a lot on the developer's skill, and how much time and money the publisher spends on a game.
“(ps3和x360)中一个并不能作出比另外一个更多的特效-360可以做到一样的效果,但能够同步实现的特效要少,几何精度也要稍低(因为速度的缘故);但ps3的内存瓶颈也足以抵消它自己的速度优势……“
点明了ps3的最大问题就在内存带宽,而这正是高精度贴图所最依赖得的性能之一。光从gpu的角度来看,ps3根本无法在画面上和360拉开差距,而那个cell对画面更是毫无贡献。ps3的设计的确不如360来的平衡。 |
|