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这是对于软饭的承诺,战争机器系列只属于Xbox平台。我们来看看phil spencer以及 Black Tusk其他领导者关于该新闻的访谈吧。
老规矩: 在xbox one区先发表翻译, 转发请注明。
Microsoft Studios acquires rights to Gears of War franchise
微软工作室获得战争机器系列特许经营权
Today we're excited to announce that Microsoft Studios has acquired the rights to the “Gears of War” franchise from Epic Games, including rights to all existing and future games, entertainment experiences and merchandise. In addition, we are excited to announce that Black Tusk Studios in Vancouver, BC will take over development of the “Gears of War” franchise and that Rod Fergusson, former Director of Production at Epic Games on the “Gears of War” franchise, will join Microsoft and play a key studio leadership role at Black Tusk on the development of the franchise going forward. We had a chance to chat with Phil Spencer, Head of Microsoft Studios, Hanno Lemke, General Manager of Black Tusk Studios at Microsoft Studios, and Rod Fergusson about the big news.
今天我们非常激动的宣布微软工作室已经从Epic Games处购买了“战争机器”的特许经营权, 其中包括现在和未来的所有游戏,娱乐体验以及相关商品经营权。此外,我们也兴奋地宣布位于温哥华的Black Tusk将会接管“战争机器”系列的开发,并且Rod Fergusson,前Epic Games“战争机器”系列的制作总监,将会加入微软,并且会在Black Tusk中领导该系列的开发工作。我们有机会和微软工作室总监Phil Spencer以及Black Tusk工作室总经理Hanno Lemke以及Rod Fergusson共同交流这个重大的新闻。
Why did Microsoft purchase the “Gears of War” franchise?
为什么微软会购买“战争机器”的特许经营权?
Phil Spencer: It all comes back to our commitment to Xbox fans. The “Gears of War” franchise has a very strong, passionate and valued fan base on Xbox. Over twenty-two million units have been sold across all “Gears of War” titles worldwide, grossing over $1B dollars (US). This franchise, and these fans, are part of the soul of Xbox. By acquiring this franchise, Microsoft Studios will continue to offer them more of their favorite games and entertainment experiences from the “Gears of War” universe.
Phil Spencer:这是我们对于软饭的承诺。战争机器系列在xbox上具有非常强大,火爆以及珍贵的粉丝基础。该系列在全球的销量超过2200万份,并且超过10亿美元的收入。这款游戏以及这些粉丝是微软精神的一部分。通过购买了这款游戏的经营权, 微软将会继续提供该系列的游戏以及其他的娱乐体验。
Why did Epic Games agree to this acquisition?
为什么Epic Games同意本次的收购?
Hanno Lemke: Epic has been a tremendous partner to work with, and it has been a privilege for Microsoft to be Epic’s publishing partner and work together to achieve the phenomenal success of the “Gears of War” games. Epic remains great partners and good friends of Microsoft Studios. In fact we will collaborate closely with Epic to ensure the inclusion of the Unreal Engine technology into the “Gears of War” franchise going forward remains consistent with the high quality fans have come to expect from the franchise.
Hanno Lemke:Epic是一个伟大的合作伙伴,微软也非常荣幸能够成为Epic产品的发行伙伴, 并且在“战争机器”系列上达到“现象级”的成功。事实上, 我们将会和Epic更紧密的合作并保证将虚幻引擎技术带入“战争机器”系列并且始终保证该系列的质量能够达到粉丝的期望。
Why was an as-yet-unproven studio like Black Tusk chosen to lead the “Gears of War” development over a more established studio?
为什么是Black Tusk这个“还未证明自己”的工作室来领导“战争机器”系列未来的开发?
Phil Spencer: Black Tusk has assembled a world-class team with deep experience and passion for the shooter space, and specifically the “Gears of War” franchise. I am extremely confident that under the leadership of Hanno Lemke, Rod Fergusson and our other leaders in the studio, Black Tusk is well equipped to take on the future development of the “Gears of War” franchise.
Phil Spencer:Black Tusk已经**了一个世界级的制作小组,该小组在射击领域有着深厚的经验及热情,并且专注于“战争机器”系列。我充分的相信在Hanno Lemke, Rod Fergusson以及我们其他工作室领导者的带领下,Black Tusk能够充分驾驭未来“战争机器”系列的开发。
Are there plans to bring anyone who worked on previous “Gears of War” games onboard to work on the future of the series?
是否有计划邀请曾经“战争机器”的制作者加入未来系列的开发?
Hanno Lemke: The news that Rod Fergusson is joining Black Tusk should be really exciting for fans of the franchise. Rod has played a leadership role at Epic on all of the “Gears of Wars” games, he understands the franchise deeply but equally importantly he understands the fans of the franchise – what they love, where they want to see the franchise evolve. Once the news spreads about the opportunities at Black Tusk, I’m confident we’ll see interest from a number of talented developers who share the same passion for the “Gears” franchise as the developers at Black Tusk.
Hanno Lemke:Rod Fergusson加入Black Tusk应该对于系列粉丝来说是个激动的消息。 Rod在Epic时负责领导“战争机器”的所有游戏,他对于该系列有着深厚的了解,并且更重要的是,他了解该系列的粉丝——他们所需要的是什么,他们希望在该系列衍化中得到什么。当关于black Tusk的新机遇的新闻传播出去,我相信我们会看到许多充满才华的开发者会对“战争机器”系列持有与Black Tusk开发者相同的热情。
When can we expect to hear more about the plans for the “Gears of War” franchise?
我们什么时候可以听到更多关于该系列的计划?
Hanno Lemke: We hope to be able to share more news about “Gears of War” later this year.
Hanno Lemke: 我希望我们能够和大家分享更多的有关“战争机器”的新闻在今年的晚些时候。
You’re moving back to Canada and back to working on the “Gears” franchise. Is it like a homecoming for you?
你又回到了加拿大并且又重新回到“战争机器”系列的开发。 是不是对你来说有种回家的感觉?
Rod Fergusson: I’m extremely excited to be joining Black Tusk Studios to oversee development on the “Gears of War” franchise. I’ve been privileged to work on a lot of great games with a lot of great teams, but “Gears” has had the most impact on me professionally and personally, so this really feels like a homecoming. I can’t wait to share more with you all soon.
Rod Fergusson:我非常高兴能够加入Black Tusk工作室并且监督开发“战争机器”系列。我一直有幸和许多伟大的团队工作并且开发了许多伟大的游戏,但是无论是个人还是工作方面,“战争机器”系列对于我来说都具有非常重要的意义,所以这确实是有种回家的感觉。我都迫不及待的想同大家分享更多的信息。
Finally, Epic games shared the following statement on the acquisition:
最后,Epic Games分享了关于这次经营权获得的声明:
“Epic Games has reached an agreement to sell the ‘Gears of War’ intellectual property rights to Microsoft. We’re very proud of the franchise we built in close partnership with Microsoft over the past decade and are happy that this agreement enables Microsoft to forge ahead with the ‘Gears’ universe on their industry-leading platforms as Epic concentrates its efforts on new projects,” said Epic founder and CEO Tim Sweeney. “Epic remains totally dedicated to supporting Xbox One and is licensing the Unreal Engine 4 technology to Microsoft in support of their future projects.”
“Epic Games和微软已经达成了一项协议,那就是微软将获得“战争机器”的相关知识产权。 我们非常骄傲的看到在过去的10年中我们与微软密切的合作共同开发该系列,并且我们也非常高兴的看到微软能够继续在他们的业界领先的平台上继续该系列,于此同时Epic将会集中精力在新的项目中,”Epic创始人及CEO Tim Sweeney说到。“Epic将继续支持Xbox one并且授予微软虚拟引擎4的技术以支持其未来的项目。
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