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发表于 2014-12-29 14:36 · 陕西
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生涯王者一筋 发表于 2014-12-29 14:12
原话没说做高质量CG和画面不对,是翻译脑补了
对游戏喜不喜欢个人不同,你了解蝙蝠侠,GTA和合金装备, ...
Iwata: So [modern games] are backed by this huge amount of effort and technology, but it feels like very few people remember them [story moments] or players skip over things within the game.
Kawakami: It certainly feels like there’s too many cut-scenes these days.
Iwata: Of course, you can use them effectively; I’m not trying to dismiss them completely, but I can’t help but wonder what could have been instead done with the energy [time, money, resources] that went into them. Miyamoto has never used many cut-scenes, in his games, but recently I think he has begun to think the same way, too.
I’m not trying to dismiss them completely 这一句,部分否定和全部否定的区别要分清楚。翻译没有脑补,只是标题起的更夸张了而已。但是不影响结论。
任天堂的游戏玩过超级马里奥兄弟4个作品,最后一作是马里奥银河。塞尔达玩过1代,风之杖,天空之剑。马里奥赛车玩过7,纸片马里奥和马里奥RPG玩过但是没通关。任天堂游戏的优点在我看来主要是清爽的画面,不错的配乐,高难度,严格的动作判定,还有随处可供挖掘的隐藏技巧和探索系统。
但是不好意思,任天堂的优点正在慢慢变成大家共同的优点,但是任天堂的缺点却始终是任天堂的缺点。作为一家基本以投机为发展前提的公司,每一次它失去冒险的勇气,或者把自己看作是业界老大的时候都会遭到报应。它骨子里的那种顽固保守让它越来越难以迈步前进。随着从小玩任系机器的那一代人渐渐成长老去,任天堂的影响力也会变得越来越弱。 |
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