- 精华
- 0
- 帖子
- 3379
- 威望
- 0 点
- 积分
- 3418 点
- 种子
- 574 点
- 注册时间
- 2008-8-12
- 最后登录
- 2024-12-6
|
发表于 2015-5-13 10:58 · 北京
|
显示全部楼层
“You follow a path not just because there's a question mark on your map, but also because it must lead somewhere new and interesting. The intrigue builds naturally: Every quest is a story of sadness or triumph waiting to absorb you, asking you to make decisions that change the landscape in various ways. You won't always know what the consequences are; some decisions have noticeable, game-altering repercussions, while others barely draw your gaze. But the consequences are there, and you often notice them, even though the game doesn't go out of its way to call attention to them”
不知有哪些JRPG的哪些支线任务能做到这种程度,我是没见过。JRPG和主流欧美RPG完全走在了不同的道路和层次,光是看上去狂拽酷炫掉渣天是没太大意义的,RPG首要任务是让这个世界真实可信(在游戏本身的世界观里),完全沉浸,充满丰富的互动,时刻体现你对这个世界的影响,这才是“角色扮演”的意义。 |
|