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发表于 2016-3-22 16:07 · 山东
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这新闻让我想起当年Bungie解释为***环3分辨率不足720P,感觉跟这次挺像的
Naturally it’s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers – both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see – lighting. We wanted to preserve as much dynamic range as possible – so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.
这问题这要比看上去的更复杂。实际上,我甚至可以告诉你Halo 3的垂直分辨率是1280像素,因为我们不止用了一个帧缓存,而是两个——每个都以1152x640像素的尺寸渲染。我们之所以选择这个非传统分辨率,而且采用复杂的双帧缓存的理由显而易见:光影效果。我们希望尽可能地扩大动态范围——我们用一个缓存专做高动态范围,一个专做低动态范围。这两个缓存结合到一起才生成最终的屏幕图像。 原文:http://halo.bungie.net/news/cont ... pnews&cid=12821 |
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