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发表于 2016-9-29 10:39 · 上海
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本帖最后由 sonys 于 2016-9-29 10:48 编辑
jk1527 发表于 2016-9-28 23:09
PGXP+PeteOpenGL,终于完美了
生化危机2
在我的机器上 OpenGL2Tweak 2.4 比 OpenGL 1.78 速度更快,画面更好。玩异度装甲开场时,OpenGL 1.78 有场景无法显示(画面黑屏,音乐正常,不知是否是设置问题,你也试试看),OpenGL2Tweak 2.4 则无任何问题,所以首推 OpenGL2Tweak 2.4。
CPU设置最下方有超频,0.5x~5x,感觉速度慢设成1.5x试试
另外作者提到,使用 OpenGL 1.78 时 Gte accuracy 可以不要钩选,因为PGXP已有此功能,个人测试确实如此。
国外网友提到,GTE Accuracy 有两种开启的方式,有什么区别?
I have a question... I see that the GTE Accuracy can essentially be set in two places... in the Configuration > PGXP > "Enable PGXP GTE Vertex Creation", and in the gpuPeteOpenGL2Tweak.ini under the "GTEAccuracy" option of course.
What's the difference here? Just different methods?
Is one better than the other?
Do they work at the same time, or together? Like do the both do something if they're both one, or does one override the other?.
作者 iCatButler 这么回答
"GTE Accuracy" refers to the older technique for vertex accuracy developed by Edgbla and used in PCSX-R and ePSXe. It's currently removed from PCSXR-PGXP, so those options won't do anything, but it's functionally very similar to the Vertex Caching option which is based on that technique. Caching can be used as a fallback option when the main PGXP method fails but otherwise it produces less accurate results.
I haven't removed the GUI/ini code for it yet because I'm still considering whether to reinstate the original technique should anyone wish to use it, maybe sharing plugins with a copy of the original PCSX-R that doesn't support the newer version. Sorry for any confusion. |
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