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发表于 2018-8-16 22:44 · 美国
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本帖最后由 Aestibalis 于 2018-8-16 22:49 编辑
梦大汉 发表于 2018-8-16 17:29 
看我上面的例子,希望你能理解。
The second question relates to checkerboarding. Our initial reaction to a halved horizontal resolution of 1920 would be that it's one step towards reconstructing, to create a more convincing 4K image. And here's the thing - on occasional edges you'll see a sharp, 4K resolve - one stairstep per pixel - but for a majority of the time these are 1920 wide, meaning stairsteps on that axis have a double pixel width. We did pick up artefacts similar to checkerboarding, mainly on transparent elements, like horse tail hair, trees and grass. It's possible that this is what we're seeing, but certainly not a typical result for the technique at large, and so we'll have to revisit this with the final game.
DF都强调了,明确的1920*2160,绝大多数时候pixel stairstep width是2,在评测别的地方还提到只有horizontal scaling,“halved horizontal resolution,这和交错网格出一半像素是两回事,你还在说“这个分辨率写作1920*2160,但不代表这个分辨率是方的,其实它还可以写成3840*1080,是一样的” |
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