- 精华
- 1
- 帖子
- 50262
- 威望
- 2 点
- 积分
- 51543 点
- 种子
- 1367 点
- 注册时间
- 2008-9-3
- 最后登录
- 2025-9-19
|
发表于 2018-9-2 12:59 · 上海
|
显示全部楼层
本帖最后由 zctang305 于 2018-9-2 13:04 编辑
Nvidia RTX is a development platform for rendering graphics that was created by Nvidia, primarily for real-time ray tracing. Ray tracing is typically utilized in instances where image creation is not display time sensitive (like films), meaning that applications such as video games have had to rely on rasterization for their rendering. Nvidia created RTX to enable a significant advance in computer graphics by generating lifelike images in real time. RTX runs on Nvidia Volta- and Turing-based GPUs, specifically utilizing the Tensor ** (and new RT ** on Turing) on the architectures for ray tracing acceleration.
Nvidia worked with Microsoft to integrate RTX support with Microsoft’s DirectX Raytracing API (DXR). RTX is currently available through Nvidia OptiX and for Microsoft DirectX, and is in development for Vulkan.
RTX for DirectX
Developers who wish to use DirectX Raytracing applications accelerated by RTX need
Nvidia Turing or Volta GPU
Nvidia driver version 396 or higher
Windows 10 RS4
Microsoft’s DXR developer package, consisting of DXR-enabled D3D runtimes, HLSL compiler, and headers
A complete set of denoisers will be available in the upcoming release of GameWorks for Ray Tracing
Nvidia also recommends Nvidia NSight Graphics, and notes that DXR is an experimental feature of DirectX, meaning that developer mode must be enabled in windows in order to run DXR applications.
1803就是RS4。没有更新,那请问现在演示的一票使用RTX加速的,支持部分RT特效的游戏演示(比如占地5,古墓,原子之心,生化2)用的是什么版本的系统?1809月底才会RTM。 |
|