- 精华
- 0
- 帖子
- 4990
- 威望
- 0 点
- 积分
- 5508 点
- 种子
- 0 点
- 注册时间
- 2005-11-16
- 最后登录
- 2016-6-9
|
发表于 2007-8-27 01:47 · 香港
|
显示全部楼层
原文:Now, let’s fix a common misconception. These 4D renders can be processed on the Xbox 360 with an average mean time of 10-12 seconds. Yes. The renders are possible, but the dynamic realization of procedural texture streaming is not. The dynamic renders with characters in the scene, with progression of life through the time continuum, are not possible with the 360 system. It would take days to produce dynamic renders on the 360 in the fullest definition of 4D graphics--this with the software already optimized for it.
看原文多看一點吧...S大真是鍥而不捨的反索鬥士
XO也能實現這種功能!?還是等新版的吧...現在的不能持續實現片段上那些變化
還有,LS放的網址,YOUTUBE的視頻( http://www.***.com/watch?v=WzYb4q39q88 )中傳視頻那位交待了profxengine會使用一些工具開發360的遊戲,而且其作品的質量在遊戲界中是挺受歡迎的,那麼我又來問了,人家公司以前開發過360的遊戲其下的新產品的個別功能XO就一定能咝袉?S大的語文能力真強呢
還有,那個"例子"有提到那用上了4D GRAPHICS這頂技術嗎? |
|