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发表于 2007-8-27 11:39 · 日本
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下面是引用999123于2007-08-27 01:47发表的:
原文:Now, let’s fix a common misconception. These 4D renders can be processed on the Xbox 360 with an average mean time of 10-12 seconds. Yes. The renders are possible, but the dynamic realization of procedural texture streaming is not. The dynamic renders with characters in the scene, with progression of life through the time continuum, are not possible with the 360 system. It would take days to produce dynamic renders on the 360 in the fullest definition of 4D graphics--this with the software already optimized for it.
看原文多看一點吧...S大真是鍥而不捨的反索鬥士
....... 他价值4千万美金阿~~ |
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