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原文地址:http://www.psu.com/4D-Graphics-- ... ion-3--a1063-p0.php
第二頁的那張圖片很贊,可以通過鼠標調整角度,在PS3上就是用手柄。
文中提到部分PS3遊戲已經使用了4D Graphics,發售的是Motorstorm,未發售的有KZ2、White Knight Story, 和Eight Days,還有就是神秘的AFRIKA。
實現4D Graphics主要還是歸功於SPUs。
XO目前無法實現,看下段原文。
Now, let’s fix a common misconception.
These 4D renders can be processed on the xbox360 with an average mean time of 10-12 seconds. Yes. The renders are possible, but the dynamic realization of procedural texture streaming is not. The dynamic renders with characters in the scene, with progression of life through the time continuum, are not possible with the 360 system. It would take days to produce dynamic renders on the 360 in the fullest definition of 4D graphics--this with the software already optimized for it.
"我常听到手下喊:"***,360 SPU又不够用了.把这些东东去掉吧....." . |
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