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发表于 2008-2-1 09:32 · 台湾
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下面是引用13923196236于2008-02-01 09:26发表的:
看过不同网站的对比图,都有几十张了,,也看过几个大的英文测评,都是360的比PS3的图要清楚和少锯齿,难到外国的全是XBOX360的FANS?
The reason there are less visible jagged edges on the PS3 version is that it smoothes them out by blending frames (what I’ve called “motion blur” here), whereas the Xbox 360 version has no need to blend frames, as it has “real” 2xAA.
It has further transpired that without the blending of frames, the PS3 would have no AA at all. This method of Anti-aliasing is not new or uncommon, but it can have disadvantages, as shown in the above still images.
.......
又是這篇, 拜託, 靜態畫面就看得出PS3版有AA處理了.
blending frame... 那是動態效果...
還"靠blending frame才有AA"勒... |
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