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[花边趣闻] [PS3] MGS4 助理制作人ryan payton澄清:“我从没说过MGS4必须首日卖100万份才能回

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 楼主| 发表于 2008-2-9 07:57  ·  江苏 | 显示全部楼层 |阅读模式
不久前***曾报道MGS4助理制作人ryan payton说MGS4必须首日卖出100万份才能回本

ryan payton出来澄清表示自己并未说过这种话


http://kotaku.com/354077/million ... -quote-is-incorrect

ryan payton:
Million Metal Gear Solid 4 Launch Day Quote Is "Incorrect"


One million copies. At launch. Late last year, Kojima Productions Associate Producer Ryan Payton was quoted as saying Metal Gear Solid 4 needed to shift a million copies on launch day to turn a profit. From the original Reuters piece: "Payton said the new "Metal Gear Solid" needs to sell over a million copies on the first day it goes on sale due to its costly production, but that may be a tough mark to hit given sluggish PS3 sales." Payton's talked about this "quote" on his own podcast and once again clears the air on a recent Bionic Commando

podcast:
I wish I could send a message out to the whole world, 'cause I hear about this all the time. It was a story from Reuters, so it was literally sent to every news source around the globe. Yeah, that's how I was quote. If you notice, in the news story, I have lots of quotes in there with quotation marks, but that part of the story isn't in quotation marks.

I gotta be honest, I took twenty different interviews that day at E For All, and I remember talking to a lot of people. I remember talking to Kemp Powers at Reuters who wrote that story. And he was very interested in hearing about the console war, about Sony versus Microsoft, and what are we doing, are we going to go over to Microsoft, how much will they pay us. You know, all this weird stuff.

Number one, that million dollar figure is incorrect. I don't even know how many figures we'd need to sell to be profitable. More importantly, that's not something you really talk about in an interview. It's nothing I'd ever say. It could've been something like, 'You guys need to sell at least a million copies to be profitable, right?' 'Well, yeah, that sounds about right.' Worldwide, obviously, right? I don't think that's too controversial, but it blew up... I've been trying to contact Kemp Powers over at Reuters to see, I don't know if he recorded it on tape, but I'd love to hear it. So we can set the record straight..
.

终结者

FF13系列和FF15皇家版真心喜欢者

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发表于 2008-2-9 08:44  ·  广东 | 显示全部楼层
MGS4是PS3发展的关键,也是次世代战争的关键了,都看它了。但是如果按全球市场来算,首日100万应该点问题也没有的

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发表于 2008-2-9 09:05  ·  德国 | 显示全部楼层
MGS4这种游戏,首发200万也不是没有可能...

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发表于 2008-2-9 09:13  ·  北京 | 显示全部楼层
感觉现在PS3有点像是押宝的性质~~

如果MGS4成了,PS3也会有好转;那如果MGS4没有预想的那样呢?~PS3还有啥重拳呢?~

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发表于 2008-2-9 09:38  ·  未知 | 显示全部楼层
还是se聪明,绝对不打头阵~

悟道者

继续这个头像顶到LP3D出算了……

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发表于 2008-2-9 09:53  ·  江苏 | 显示全部楼层

Re:[PS3] MGS4 助理制作人ryan payton澄清:“我从没说过MGS4必须

看前几代的销售状况和DMC4的例子,MGS4的首发状况应该比前3作要好一些……不过指望MGS4一炮翻身估计还是有点难,FF13系列还是有可能的……

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发表于 2008-2-9 10:03  ·  加拿大 | 显示全部楼层
首发100万很有难度。..主要ps3基数太小了...MGS虽然是好游戏,但是潜入类游戏不是所有玩家都会去玩的游戏类型...

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发表于 2008-2-9 10:07  ·  湖北 | 显示全部楼层
PS2是FF10打的头阵?好像还有MGS2

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发表于 2008-2-9 10:17  ·  北京 | 显示全部楼层
看了鬼泣4的表现,如果还坚持什么首发100万的大话,那就太不明智了
该用户已被禁言

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发表于 2008-2-9 10:17  ·  湖北 | 显示全部楼层
下面是引用ashmoon于2008-02-09 08:44发表的:
MGS4是PS3发展的关键,也是次世代战争的关键了,都看它了。但是如果按全球市场来算,首日100万应该点问题也没有的
当初MGS2卖到200万也用了好几个月!
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