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https://www.ign.com/articles/ps5 ... h-beats-high-end-pc
今天,EPIC正式公布了虚幻5引擎,并公开了运行在PS5实机上的技术DEMO。在IGN的采访报道中,EPIC CEO Tim Sweeney表示要实现演示中的效果,SSD是至关重要的一环(absolutely critical)
“[The PS5] puts a vast amount of flash memory very, very close to the processor,” says Sweeney. “So much that it really fundamentally changes the trade-offs that games can make and stream in. And that’s absolutely critical to this kind of demo,” Sweeney explained.
“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.”
Sweeney says that Sony’s storage architecture is far ahead of “the best SSD solution you can buy on PC today. And so it’s really exciting to be seeing the console market push forward the high-end PC market in this way.”
[PS5]设计有大容量的闪存,这些闪存与处理器有着非常密切的关系。它们之间是如此密切以至于这样的设计使游戏开发时的取舍考量以及流传输出现了根本性的改变。要实现演示中的效果,这是至关重要的一环。
演示不仅仅涉及到庞大数量的多边形与内存。它同时涉及到随着角色在环境中走动,每一帧画面都在载入大量的多边形。这样的画面细节你在过去没有见到过,如果没有索尼做出的这些突破,那么它在任何程度上都是完全无法实现的。
在Sweeney看来,索尼的存储结构远远领先于今天你能在PC上买到的最好的SSD解决方案。他非常乐于见到主机市场能以这样的方式推动高端PC市场向前迈进。
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