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最新消息, 二人故事合作, 四人任務合作
SCEE的Content Producer在官網blog上解釋為什麼KZ3不放在E3發表
我們擁有大量遊戲正在制作中, 邏輯上是非常易將這些遊戲的資料在E3透露一點點, 而且這可以讓玩家在這段等待有大量爆料的E3前的期間解渴
Our PR team will have their reasons – we have a lot of games in the pipeline and it’s logistically easier to space them out a bit, I suppose. Plus, it makes sure they get some good media coverage before the information avalanche of E3.
http://www.examiner.com/examiner ... -wasnt-saved-for-E3
KZ2只使用了SPU 60%機能, 現在KZ3將SPU推至100%
“But I think we’re pushing 100 percent right now,” said Hulst. “You see there’s steam coming out of the machine, almost.
http://www.vg247.com/2010/05/25/ ... -ps3s-max-spu-load/. |
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