- 精华
- 0
- 帖子
- 31
- 威望
- 0 点
- 积分
- 31 点
- 种子
- 0 点
- 注册时间
- 2009-6-9
- 最后登录
- 2020-3-16
|
发表于 2010-7-20 10:07 · 香港
|
显示全部楼层
這只是謠傳, 跟據官網, killzone3 瞄準係統跟據玩家意見進行了重新調整沒錯, 但重力的感覺(sense of weight) 沒有取消, 只是重新調整而已
http://www.killzone.com/kz/news. ... llzone+3+-+Controls
When the team went back to the drawing board, they began by exhaustively analyzing every aspect of the underlying system, taking into consideration factors like input lag, acceleration and dead zone [the amount of movement on the analog stick required to produce a reaction in the game –Ed.] and how each affected the overall gameplay. Their findings were used to make improvements to the accuracy and responsiveness of the controls.
The results so far have been very encouraging. "Right now it's still a work in progress," Mathijs says, "but we're definitely getting there. We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we've managed to retain that sense of weight that set Killzone 2 apart from other shooters. I can't wait for people to try it out."We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we've managed to retain that sense of weight that set Killzone 2 apart from other shooters. |
|