- 精华
- 0
- 帖子
- 679
- 威望
- 0 点
- 积分
- 721 点
- 种子
- 12 点
- 注册时间
- 2007-1-8
- 最后登录
- 2024-12-20
|
楼主 |
发表于 2016-1-6 06:35 · 辽宁
|
显示全部楼层
本帖最后由 tq03q9i 于 2016-12-2 10:24 编辑
877
GSM 0.38 Core readded (now fully PS2RD compatible)*
It is based on 0.38 standalone version and also still rellocatable and per-game based.
The DTV576P** and DTV1080P*** vmodes are powered by a replacement code for SetGsCrt.
The Skip FMVs (Full Motion Videos) toggle has came back, it is based on NachBrenner's method #1****.
*Thanks Vedita BR for asking and testing it.
**Without this, only PSTwos (BIOS >= 220) have native support.
***None PS2 natively support it; it has been made possible by SP193 (research & development) and reprep (research).
****TODO: Implement other NachBrenner's methods, maybe merging with per-game OPL's appy_patches.
PS: VGA vmodes higher than 60Hz can reduce eye strain, depending on your monitor.
877
GSM 0.37核心重增加(现已完全兼容PS2RD)*
它基于单独版0.38也仍可重定位和基于per-game。
DTV576P**和DTV1080P***视频模式由一个替换代码为SetGsCrt提供技术支持。
跳过FMVs(全动态视频图像)开关回归,它基于NachBrenner的方案 #1****。(我的注解:该消息为工程页内部消息,需注册bitbucket后查看)
*感谢Vedita BR咨询与测试它。
**不包括这个,仅PSTwos(BIOS >= 220)有原始支持。
***没有PS2原始支持它; 它可能由SP193制作(研究和开发)和reprep(研究)
****要做的:实施其它NachBrenner的方案,也许会整合per-game OPL的appy_patches。
VGA视频模式高于60Hz可减少视觉疲劳,取决于你的显示器。 |
|