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发表于 2013-7-29 02:01 · 北京
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显示全部楼层
部分同意楼主得观点,只是我一直不太明白,核心玩家得定义是什么?
我查了下维基,维基得原文是
Hardcore gamers extend gaming into their lifestyle and may represent the stereotypical “game geek”. They are frequent purchasers of games, prefer to expend significant time on games, and are more likely to try to "master" their games by completing as many objectives as possible. Hardcore gamers may take part in video game ***ure such as competitions, events and conventions. Competitions may involve organized tournaments, leagues, or ranked play integrated into the game. An example of this is Major League Gaming, an electronic sports organization that often holds events for first-person shooter games such as Quake. There are many subtypes of hardcore gamers based on the style of game, gameplay preference, hardware platform, and other preferences.
那我就有疑问了,核心玩家主要是指的是玩家对待游戏的态度。那么,如果有一群人是狂热的热衷于俄罗斯方块之类的简单游戏,那么他们算是核心玩家吗?
我在想是不是楼主提到的这种转变还有一个原因是人对游戏的需求会更多呢?但从游戏性上来说,我不觉得那些简单的休闲游戏会比大型的游戏少多少,更多的原因应该还是大型游戏能提供更多。马上想到当年世嘉的主机叫 dreamcast ,呵呵。
我觉得这种转变还有就是玩家开始对游戏的需求发生改变了。我自己去定义核心玩家会按需求定。有的只是用游戏来消遣的,有的想从中获取更多。 |
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