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[业界] RESETERA有人声称:《深坑》已死,即使面世也可能是其他团队再开发的版本

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 楼主| 发表于 2018-6-4 09:04  ·  广东 | 显示全部楼层 |阅读模式
《深坑》成了卡普空的烧钱无底洞。预告片是造假。在预告片发布的时候,卡普空自社开发引擎只能跑每秒2-8帧。在后续开发进程进展中也顶多只能跑到5-25帧。卡普空自制的新引擎从界面到功能统统非常不靠谱,难以进行开发。小野影响力大减,已经没有什么实权。老卡没放弃《深坑》,但这个项目跟死了没两样。现在卡普空公司内部另外有其他团队试图将《深坑》移植到虚幻4引擎上。


Okay, I shouldn't, but for anyone curious here's the story of what happened to Deep Down. The game is over five years old now, maybe it's a good time for this to come out publicly.

Deep Down was a sinkhole for Capcom. That announcement trailer? It was **ing bullshit, at the time the engine could only run 2-8 FPS, how that trailer was made was they took **ing screenshots of the game and turned it into footage and did the sound for it, I'm not **ing kidding. Even once the engine got off the ground to be more functioning, the game would still only run around 5-25 frames per second. The engine could produce some good visuals, but it ran like ASS. More so, what was completed for the project simply was NOT FUN, everyone who ever got to try it realized the game was not coming together. On top of this, the Phanta Rei Engine, which internally was known as the Sophia Engine, was really hard to work with. It had terrible user interface and was very unintuitive and a chore to use.

Capcom sank so much time and money into it, but ultimately realized it was a failing project. All of the people working on it one day were told to just stop, the game was sent to another segment of Capcom to try and 'save' the project, port it to the Unreal Engine.... and it was never officially cancelled, but it kinda' just silently died. Many people within the company don't even know what happened to it or where it currently is, it's probably in some Capcom storage basement somewhere.

Ono has lost a lot of power within the company so he likely won't be able to bring it back, plus it was a financial disaster for them and the much, much, MUCH better RE Engine came from the ashes of the Phanta Rei/Sophia Engine, so unless Capcom decide to remake it from the ground up one day, it'll probably never see the light of day. The actual Deep Down people know ran like shit and was not fun, and it kinda' just disappeared when being ported to the Unreal Engine, end of story.

悟道者

PS5,Steam Deck,NS玩家

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发表于 2018-6-4 09:05  ·  加拿大 | 显示全部楼层
这游戏当年想蹭魂系列热度,结果现在基本凉凉

老卡老老实实把生化2re及时弄出来就不错了

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发表于 2018-6-4 09:07  ·  北京 | 显示全部楼层
哎,日厂的菜鸡技术啊,虚幻4确实不错,好好加油吧。。。
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发表于 2018-6-4 09:07  ·  广东 | 显示全部楼层
卡表次时代画面实力确实不怎么样,跟欧美厂甚至se都有不小的距离。

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发表于 2018-6-4 09:08  ·  广东 | 显示全部楼层
有猛汗世界了还要个鬼深坑,完全不知道做来有什么卵用。

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发表于 2018-6-4 09:09  ·  广东 | 显示全部楼层
反正是深坑,等就是了呗,

终结者

x的追思

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发表于 2018-6-4 09:09  ·  湖北 | 显示全部楼层
魂系列也只有那谁玩得转,还是死了好,别浪费钱了

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发表于 2018-6-4 09:12  ·  美国 | 显示全部楼层
应该没人期待过这游戏吧

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发表于 2018-6-4 09:13  ·  广东 | 显示全部楼层
这游戏的处境跟ff13v类似,只不过现在官方还没放弃,设计很牛,跟魂那种区别很大,当年都有试玩演示了,记得a9都有人去试玩过了……
小野说过游戏的地下城,迷宫是用算法随机生成的,每次都不一样……现在估计出来整个设计应该都会大改
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发表于 2018-6-4 09:15  ·  广东 | 显示全部楼层
一直不知道这是个什么鬼项目。
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