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楼主 |
发表于 2020-3-21 21:46 · 浙江
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Eric Kong 发表于 2020-3-21 21:42 
这文章太**了……
索尼的可用显存多,是因为索尼的SSD足够快,可以在运行游戏的时候把系统占用内存写到ssd ...
看原文的话,作者似乎已经肯定微软没用这样的方案,而且你的疑问他一样也有。并且,后来作者在给PS5算可用显存的时候,也是相应地扣掉了。你有专业知识读原文会更精准。不过这一问题我相信我已经翻译出来了。其实我不明白你为什么有这样的质疑
Hmm, essentially MSFT can do that too?
Yep, they can. The speeds will be less se.xy but not more than ~3sec, I think.
Why don't they do it? Probably they rely on OS constantly running on the background for all the services it provides.
That's why I gave Sony 14.5GB.
But I have hard time understanding why 2.5GB is needed, all the background services can run on a much smaller RAM footprint just fine, and UI stuff can load on-demand. |
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