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发表于 2020-3-20 09:09 · 上海
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本帖最后由 诺基亚8800 于 2020-3-20 09:10 编辑
SQUALLZOE 发表于 2020-3-20 08:58
我明白你的意思,但兄弟你有没有想过这些问题,如果是一个概念产品的话的确可以剑走偏锋不断创新尝试,但 ...
另外你可以看看Jason今天最新的解释,XSX的性能基于PC可以明盘,但PS5冰山下还有很多未知的东西,不必急于下结论
JASON: Yes, exactly. The number everyone's looking at is teraflops, which is essentially the maximum speed that a graphics card can run at. I believe it stands for floating point operations per second. So everybody's now seeing this spec sheet and they see PS5, 10.2 teraflops, and Xbox Series X, 12 teraflops. And it's like, oh my god, the Xbox is more powerful than the PlayStation. But meanwhile, the people I've been talking to over the past few months and the past couple years who are actually working on the PlayStation have pretty much unanimously all said: This thing is a beast. This thing is one of the coolest pieces of hardware that we've ever seen, we've ever used before. There are so many things here that are revolutionary, so many behind-the-scenes tools and features, APIs, and all sorts of other stuff that is way beyond my scope of comprehension. This is why I'm a reporter, and not an engineer.
JASON: So let me be clear. So what I'm hearing from people actually working on these things is that the Xbox is not significantly more powerful than the PlayStation, despite this teraflops number, and that the teraflops -- it might be a useful measure of comparison in some ways, but ultimately it's a theoretical max speed, and there are so many things that could come between where you are trying to get and what you are actually able to do, to the point where the GPU could have X number of flops that it can actually perform, but if the developer isn't able to actually access all of it for whatever reason, then it doesn't even matter, and there are so many other variables here that go into it. |
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