- 精华
- 0
- 帖子
- 5432
- 威望
- 0 点
- 积分
- 6041 点
- 种子
- 2 点
- 注册时间
- 2017-8-19
- 最后登录
- 2025-8-5
|
发表于 2018-4-3 22:00 · 美国
|
显示全部楼层
“We don’t just want to mimic Dark Souls. As much as we like that game, there is kind of this interesting loop inside of [Dark Souls] that we wanted to capture. That’s when we really started embracing the fact that not all of God of War has to be charge in, hit, and then sort of wake up after everything is over. Right?
“We just didn’t have that strategic element, that cerebral engagement. All of the pieces we put together throughout development put the player in a position where they have to think as they’re fighting.”
https://youtu.be/D_JNQKlA57k |
|