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发表于 2019-2-18 13:00 · 美国
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sidalyli 发表于 2019-2-18 12:46 
本来都不想回你了,但不要自取其辱好不好:
Havok成立于1998年,总部位于爱尔兰首都都柏林。2000年在游戏 ...
你可以看一下游戏开发者论坛对于HAVOK以及PHYSX开源后的评价..... 你还觉得HAVOK是开源的吗...
Zelda: Breath of the Wild shipped using Havok on the Switch last year, and other 2017 games used it on PC, PS4, XbOne. So seeing MS acquired the company back in 2015, I would assume that they didn't do the stupid thing of stepping in and stop them from supporting other platforms. The sales page that I linked to also still says that they support all these platforms :)
Anyone who has a "contact us" for instead of a price on their sales page, in my experience, typically tailors their price for each client instead of having a fixed price. They might charge differently depending on your budget/size, number of platforms, number of games, number of sites, level of support, etc...
The open-sourcing of PhysX probably really put the squeeze on them, I would imagine... making it much harder to sell that kind of product for a large sum. Before PhysX went free, I had heard of people paying ~$30k USD for it. |
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