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发表于 2019-2-18 12:34 · 美国
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本帖最后由 奇迹的杨99 于 2019-2-18 13:01 编辑
阿萨斯 发表于 2019-2-18 12:32 
微软好大方啊,开源免费好多种类的库供所有人使用
本来就是制定业界标准的东西。那OPENGL更大方呢,DX的一些平台限制都没有。DX要运行在索尼自己的系统环境下的话索尼应该还是要给微软钱的,但这是系统层级的授权 和DX本身无关。
你可以
"Zelda: Breath of the Wild shipped using Havok on the Switch last year, and other 2017 games used it on PC, PS4, XbOne. So seeing MS acquired the company back in 2015, I would assume that they didn't do the stupid thing of stepping in and stop them from supporting other platforms. The sales page that I linked to also still says that they support all these platforms :)
Anyone who has a "contact us" for instead of a price on their sales page, in my experience, typically tailors their price for each client instead of having a fixed price. They might charge differently depending on your budget/size, number of platforms, number of games, number of sites, level of support, etc...
The open-sourcing of PhysX probably really put the squeeze on them, I would imagine... making it much harder to sell that kind of product for a large sum. Before PhysX went free, I had heard of people paying ~$30k USD for it."
反正在PHYSX开源之前免费开源的3D物理引擎只有BULLET。 |
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