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发表于 2020-5-15 21:01 · 浙江
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本帖最后由 亚里斯猫德 于 2020-5-15 21:03 编辑
finridge4 发表于 2020-5-15 20:34 
ps5一开始就有设计光追的,只是碍于amd技术不成熟加上ps5选用的gpu规模太小无法做到基于路径实时反射的光 ...
Richard Geldreich的原文是,如果索尼没有一套好的RDO编码方案(而不是如果索尼没有BCPack),那么BCPack是有可能强于RDO+克拉肯的。
其实Richard Geldreich贴文很早被各种转了,我不知道为什么到现在还有人在误传
原文如下:
Gamers comparing Xbox Series X vs. PS5 aren't factoring in Microsoft's dark horse: BCPack. We don't have any real details yet, but it's possible that BCPack will be stronger than RDO BCx encoding+Kraken compression. However, PS5 devs can encode their textures in a special way (with rate distortion optimization or "RDO"), and this combined with Kraken should make up for the lack of a BCPack equivalent in hardware. I would be surprised if Sony didn't have good RDO texture encoders for the GPU formats supported by their console in their SDK. It's a no brainier. If they don't have them now, they'll have them soon or they cannot compete. |
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